sunblaze31's page

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Those that own the book know that it did implement a lot of promising aspects that sound fun.

Sadly the detail and quality of writing lacked a bit and once again major things like attacks or abilities like pounce on the lion are missing in the aspects description.

You should get pounce according to beast shape II.

Now I can easily adapt to that and use all bsII offers, but is there any written proove yet? Or even a short explanaition why those are missing?

Do we need another shifter FAQ? (please not)


It is rather strange the eel animal companion as well as the dire-version of electric eels both have aquatic as their subtype.
For some reson the small electric eel both are based on does not. I guess thats why the shifter aspect from wilderness origins lacks it as well. Is that on purpose or was that just an oversight waaaaay back when the creature was released?


"At 20th level, a shifter gains access to a fifth aspect, and when she uses shifter aspect, she can assume the minor forms of all her aspects."

That is the final aspect on the shifter. Note it says ALL of her aspects not 5 like the class grants on that level. Usally you have 5 by that level could be different for certain archetypes but there are way to get some via equipment -> the bestial rags from UW for example. Or possibly the planar focus-feat that "should" work as well. (or has that been errated yet?)

Does that mean that if I have access to more then 5 minor forms I can choose them all at once? Or is that just an oversight over future feats/stuff that could add more to the class and 5 was the original intend?


Hi,

Expanded SM 1-9 lets you choose 2 creatures for each level that get added to your list of summons and are summoned with the casters alignment. Now would that change the subtypes as well? Or make strange things like lawful good incubi with the evil+chaotic subtypes?

What in general happens when a outsider with an alignment subtype changes his alignment through redemption or corruption? Subtype change or not?


Psychic magic has emotion and thought components. And only 'expensive' Material components. What exactly defines as such?

Only those that have a Gold amount listed, or things like bat fur or 'piece of the creature you want to polymorph into' as well?


Heroism is a great buff no doubt, but what about it's mental effects?

Once casted it can not be stopped short of a dispel magic.
What about the buffed creature? Does it charage blindly in the next dangerous situation (similar to a barbarian)? Or can the buffed-one simply enjoy the buff and ignore the bravery and valor part?

What are your takes on idea behind the spell?


I plan on taking the Dodo as a familiar despite it's horrible stats. Simple because it is waaaay cool.

It's main problem is its slow speed so I am asking is it possible to let a Dodo wear boots of striding & springing?

I mean it is a small magical beast (as a familiar) and there is plenty of equipment for small races. Even those that don't have regular feet for shoes like merfolk or lizardfolk, kobolds etc..

What about magical equipment in general? I do know about stuff like wands that needs activation but "passive" equipment?

Thanks a lot.


The Cleric (with the Heroism Sub-Domain)gets a heroism aura for a number of rounds at level 8 as a supernatural ability.

Does this work with moment of greatness to turn it into a 1 round "Greater Heroism"-aura?

Sure it end the round you choose to buff your morale bonus but still a 30 ft. double morale aura sounds pretty wicked.

Are there any restrictions on moment of greatness that it ONLY works on spells? At least the aura itself works as if the affected by the heroism spell.

Any help would be appreciated.


Hmmm what cost would a 1/day wondrous item with beast shape IV have?
Regular rules say 26400 gold and CL 11.

But since its BS IV you have a huge variety of forms to choose from. Would reducing it to 1 form like a large Sphinx reduce the price as well? if yes how much?


2/day—lightning bolt (DC 15), cure serious wounds

That is an entry from the Bralani Azata a common Summon-Monster V monster. Now what exactly is the amount it can use these abilities?

Is that simply 2/day lightning bolt AND 2/day cure serious wounds,
or more complex similar to spontaneous casters 2/day a spell from this spelllist (which would be these 2 SLA's).
That naturally counts for any other monster with SLA's as well of course.

Thanks for any insight.


I have a +2 Intelligence Headband and I want to add a +2 Charisma bonus. Since I have to remove the Headband for upgrading I loose the skillpoint bonus. Fine so far.

Now the question how long does it take to add the Charisma bonus and how long do I have to remove the skillpoints. Weeks? Days? Hours?