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![]() If you're ready to kill some bandits, first post in the Endless Encounters recruitment thread. If that's done, give me your best anti-bandit catch phrase or quip. A line of bandits, a dozen in all stand in the road. The leader steps forward and calls out in bored voice, "You all know the drill. Your money or your lives..." ![]()
![]() You are traveling in a caravan on business from Almas to Oregent, when the road is suddenly blocked by bandits! Oh, no! What ever will you do? This is a nice easy starter encounter only for people signed up with Endless Encounters. If you want to play, please go to the main thread and sign up there, make a first level character according to the campaign rules, them come join the fun. This encounter will start on February 1st. ![]()
![]() Hi everyone. I wanted to spread the word about a fun ongoing thread where characters do single encounters. The encounters usually only take 2-4 weeks, and you level up after each one. They are simple self contained stories, and each one has its own flavor. During down time, there's a fun local tavern were characters can meet up, trade items craft, chat, and maybe participate in a Wizard's duel. All those things have happened recently. We could use more players and GMs. It's a great way for new and experienced GMs alike to try out new concepts without the massive time investment that normally comes. I encourage you to drop by and say hi. My character is Bartholomew Barleygrain, and he'll buy you a drink if you stop by. Here's the link: ![]()
![]() Nitty Gritty:
Starting Level: 7th
25 point buy HP progression: Max at first level. After that either roll (if you're feeling lucky), or use PFS progression (half + 1). You can choose which option at each level. Class: Wizard only all the way up, Archetypes OK, no prestige classes (ever). Race: Any Paizo Race 20 RP or less. Remaining RP can be spent on extra feats at the rate of 5 RP per feat. Extra RP are wasted and cannot be used for anything else. (This will hopefully balance more powerful races.) Core races take no RP, meaning that you get 4 extra feats! Woot! Traits: Gain 4 traits and 2 drawbacks. (I like drawbacks for helping define characters, so choose carefully, and use them.) Feats: Normal feat progression. At 7th level you should have a total of 4 feats plus your bonus wizard feat from 5th level. Then add your feats from RP to that for a max of 9 (10 if you're human) Spells: Paizo spells only. Choose your 2 per level plus any 4th level or lower spells you want to buy from other wizards at the Acadamae, as per the rules for copying spells from other wizards’ spellbooks. Starting Gear: 23,500gp. The Acadamae has just about everything you could want as far as magic items go. If you have crafting feats, we can assume you crafted the items for half price. Wizardy Shenanigans: It’s all good. Wizards are OP by design, so have at it. You’re all wizards, so feel free to one up each other. You’re all of questionable morality, so you might not want to trust your companions fully. And there’s no barbarian in the party who will get emotional because he’s feeling left behind in the power curve. No barbarians also means that fighting may not be the best solution to every encounter. You will have high intelligence. I expect you to use it. ------------------------------------
Intro:
IMPORTANT:Once your character is ready, post your reaction to the intro here. Describe how you will get the key out of the dove. Then gather your things and head over to the Empty Shell Tavern. The tavern is located in the Northpoint district just inside the gates by the North Bridge. Character selection will take place soon. We will soon see if your character has what it takes. For now, this part of the campaign is open to all applicants. ![]()
![]() You have been at the Acadamae for a few years now teaching or researching in your respective field. One spring afternoon as you retire to your quarters, you find a dove perched on your desk. Around its neck is a red ribbon with a small scroll affixed. Intrigued, you open the scroll. The paper is blank, but a magic mouth appears with the following message, “I wish to grant you power in exchange for services. Present enclosed key at Empty Shell tavern. Sunset tonight. The key is in the dove.
The campaign will take place in Varisia, and other places around Golarion. You will begin as a 7th level Wizard currently under the employ of the Acadamae, a wizard’s college in the Varisian City of Korvosa. Now the Acadamae doesn’t condone pure evil, but they do put up with a lot of questionable activities in the interest of gaining knowledge and power. If you are the kind of Wizard who would enjoy a high magic, low hitting-things-with-sticks adventure, this might be the campaign for you. Alright, let’s get into the weeds: Starting Level: 7th
I want you to have fun in this campaign. It will be full of powerful magic, dangerous, and hopefully enjoyable. If interested, describe how you get the key out of the dove, and make a character. ![]()
![]() Recruitment for Pummeling Pit: Cornucopia. If you want to play, give me your battlecry! (This is a scenario for Endless Encounters. If you don't have a character there, hurry and go make one, then come back here for a fun bit of carnage) ![]()
![]() This is a closed encounter for the awesome thread Endless Encounters. If you would like to participate, please sign up there. ![]()
![]() Let's say I have two claw attacks. I cast shocking grasp and move toward my target, holding the charge. He hits me and I take damage. On my next turn I do a full attack. I miss with the first claw and hit with the second. I have two questions: First, do I have to specify which hand is holding the charge, or is the charge held in my whole body? Second, when does the spell discharge?
I would think it's either B or C. I would prefer it to be B, as tracking hands is weird. But that brings up more questions. If B is correct:
If C is correct:
Your insight would be much appreciated. ![]()
![]() This is a short closed encounter for the endless encounters group. If you want to join up check out our thread. ![]()
![]() Does mirror image give a miss chance for a touch spell triggered by Spite? To clarify, Let's say a witch has a "vampiric touch" tattoo from spite and gets attacked by an enemy with mirror image up. It's not clear if the mirror image is bypassed. 1. Mirror Image is bypassed. The spell states, "Whenever you are attacked or are the target of a spell that requires an attack roll, there is a possibility that the attack targets one of your images instead." The Spite spell says, "You do not need to succeed on a touch attack to affect the target, but in all other respects the spell is treated as though you had cast it normally." This seems to indicate that an attack roll is not required, and so mirror image is bypassed. 2. Mirror Image is not bypassed. The spite spell does not negate the need for an attack roll, only the need for it to succeed. The spite-vampiric touch spell may still target one of the mirror images when triggered, and discharge harmlessly. I have my opinion, but I was hoping for a few people to weigh in. Thanks. ![]()
![]() I want to use this spell to make a baddie fall to his death. Here's the text::
You create a dimensional link to the target creature. When attacked or the subject of a spell that deals damage to you, you can spend an immediate action to cause yourself and the target creature to teleport and switch places. The target then becomes the target of the triggering attack or spell instead of you. If you fail to teleport out of the area of an effect, that effect might still affect you. If the target creature cannot fit safely into the new space without squeezing, or you try to teleport the target into an occupied space or a space it could not normally stand within, the juxtaposition fails. Further, if the target is unconscious or dead when you attempt to switch places, the juxtaposition fails. Once you have used it to teleport once, this spell is discharged. The spell has a range of 25ft + 5ft per 2 caster levels. Let's assume I'm flying. Now, if I successfully cast the spell 25 feet away from the ogre, then fly straight up 100 feet and cast magic missile on myself (not in the same round), will we still switch places? The spell has already been cast within range, but I am now out of range. Also, there is the clause about the spell failing if it's "a space it could not normally stand within". But then that brings up questions about whether you can even use this spell to get out of a pit of acid. Your thoughts? |