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So my cleric just died in slumbering tsar! And I saw that there is a Steam giant vehicle in UC. I wanted to use it with my next character. I have a good grasp of the feats. Siege commander
but i was wondering what class should I run for it Siege wizard or fighter or anything else if there is. My goal is to run around with it in the desolation f%!%ing up shit like a boss, of course it doesn't always work that way but it is the idea 8D Is there any way to get more fuel for cheaper? like permanency fire wall with a permanency create water? making unlimited steam required? edit we are level 10 ish
So it is my first time as a necromancer and I am playing Slumbering tsar. My dm said I could raise dead thing as a undead cohort and i can use undead templates. I have access to a wide variety of corpses. I am just wondering what kind of combo of templated undead should i go for :P I was thinking something like bloody skeletal champ But I don't know. I even have access to a dragon body. EDIT Black dragon
Mammoth Lord (Ex) At 10th level, a mammoth rider is unaffected by the dazed, fatigued, shaken, sickened, staggered, and stunned conditions. If she succeeds at a Fortitude or Will save against an attack that has a reduced effect on a successful save, she instead avoids the effect entirely. If a mammoth rider and her steed both successfully hit an opponent on the same initiative count, the foe must succeed at a Fortitude save (DC = 10 + 1/2 the steed's Hit Dice + the steed's Str modifier) or be stunned for 1 round. Whether or not the save is successful, an affected creature is immune to this ability for 24 hours thereafter. Me and my dm are talking this ability over and we just don't see it the same way. We were wondering if someone can give us a step by step sort of explanation for it. AND if there is a errata out on it. I couldn't find anything on it.
I have been looking in the craft construct section of ultimate magic and I am wondering what are the abilities you can give a construct? I am trying to make one that floats, is slightly intelligent, and possibly cast some magic/or preform different attacks. As for the floating that would be its only mode of moving.
So I am trying to make a character called the batter, from the game off, but I am not sure how to make the add-ons. The add on basically extra attacks but float around and follow batter. I was thinking dancing weapons but that only last 4 rounds and what not but I am not sure to call them cohorts either.
I am currently running this module with 3 of my friends but they gotten too combfy and think everything is easy(not exactly true but mostly). They are sorta power gamers with a little side of munchkin (I'm not much better at most times)but I want to get them to pick a definitive alignment, they flip and flop from good and evil, by getting them in life or death, where they will have to either leave one behind or have most of them die or close enough.
I am trying to make a monk wild shaper but i just dont know how many levels i should do which class and which class to focus in. im not looking to be the best of the best im going with a back story of a old hermit who really lived a secluded life and is try to get the pc's out of his forest he spent years making it perfect for meditating.
Hey I posted this in the home brew to get some feedback about it like goods and bads sort of idea but got nothing :( My friends and I would love some feed back about it and improvements and what not. I hope it is alright to post it here if not i am really sorry :) Anyways please tell me what can be improved on and what is good. Also we found this class (on a homebrew site like dnd wiki i think) and re did it cause it was like horribly godly powerful. LIKE horribly :P https://docs.google.com/open?id=0B5uuXWIYURhVeXd5a0g0Sy1IMXc ThX!! ALSO! The class is quite a bit different then the one where we got our inspiration from.
My friends and me have been working on this class and been wondering what other people may think of it. Have reasons with your comments please :D https://docs.google.com/open?id=0B5uuXWIYURhVeXd5a0g0Sy1IMXc it is in pdf form on google doc:P No hate comments please just good ones or ones about what bugs you about it.
Hey I was thinking of starting a summoner synthesis but my friends were telling me a whole bunch of stuff that just seems lame. So i am wondering what are the ins/outs of the class? like casting spells if your edilon is a serpant? enlarge person? whos stats you use? and if you are targeted by a mental spell how it would effect you? also would it be a good idea to use it kinda, but not exactly, like a construct armor?( the constructs that act like you armor when you are in them.)
Hey i just finished play slumbering tsar and read a pathfinder side thing about dragons. I am wondering would the chromatic dragons become shiny if they were good? like red ruby?
if so what kind of abilities would they have. I am asking because I am running a epic campaign with a different group and they are evil thinking they are going to see a red dragon. I dont want to send them up against a gold they would expect a fight where as a ruby they would be wtf.
Hey, so me and my friends are wondering how arch types work. Lets say I wanted to do 3 levels of regular monk and getting all the class abilities. Then go 2 levels of a monk arch type for its class abilities. Which would make me basicly level 5 but 3 levels in one class and 2 in another, is that all good or against any rules...?
Hey I have a a questions about the new Barbarian archtype. So is their ability massive weapon (ex) allow them to use weapons bigger then large? cause it sorta stats that it gets rid of the - for it.
But im not sure of what it is trying to say. |