I started this thread to try to give people a chance to say what they liked or didn’t like about the first two APs and how that might apply to the current.
Me First.
I liked the fact that in Shackled the adventure was based entirely out of cauldron. I fleshed out and modified the adventure for my own campaign (currently running). I have dozens of towns folk all detailed out and interacting with the players. As time progresses cauldron will be well detailed in the players minds.
In age of worms one of the things I hated was the fact that it was all over the place. When I get to running it I may entirely change the locations to be more like shackled (or I may not).
I liked in Worms that the PCs fought different and interesting versions of worm creatures. It was a campaign that could actually use an undead hunter type group.
So to get to Savage tide In my opinion I would like to see the same sites be the source of adventure. As in Sasserine and the isle of dread. Also I would like to see a progression of demonic enemies for the PCs to face (Demonhunters) similar to Worms.
My final thought for the moment is it would be really nice to have a system for advancing the PCs ship.