Silas Vekker

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Let me first just say, I'm doing this on a phone until my internet gets turned back on (hopefully tomorrow) so please bear with any spellcheck surprizes I may miss.

Actions in game are a bit confusing. We are coming from a D&D background with a few other game sets mixed in, but we are totally new to Pathfinder (I was told it was just like 3.5 and d20 but I don't see much of that in the new PT rules.
As we (my group and I. I am DMing, but we all have DM experience) see it, the game allows 3 normal actions per turn, plus reactions, bonus actions and free actions. It also seems that the 3 actions allowed are players choice.
This would allow a player with speed 25 to move 5, 10, or 15 squares in a single turn.
It allows, as we understand, a mage to cast 3 spells in one turn, provided it only has one component (V,S,M, etc) or only one spell that has 3 components.
It would allow a fighter to make 3 attacks in a single round.
A rogue can make 3 attempts at unlocking a series 3 skill challenge lock.
So, are we understanding this correctly, or did we miss something.
I'm thinking we missed summat but the others, who are players and will want every advantage, think we have the right of it.

A little clarification would be greatly appreciated herr.


I'm having trouble assigning XP to my players. I understand the awards are Mild, Moderate, and High and the awards are 30, 50, and 80 respectively, but where do you find out if a creature is Low, Med, or High? I've been trying to run Doomsday Dawn, but the creatures are referenced to PF 1 bestiaries, for the most part and the few that are listed in the adventure itself have no XP level or rating or anything. The encounters seem to be rated, but the words used do not match the PFPT Book for experience tiers and there seem to be more of them (Trivial 1, High 1, Low 1, Severe 1, Hazard 2, etc...)

Can someone please direct me to an explanation of how this works, because the book is not making sense with relation to the adventure.


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Ok, that's just dumb. When you are born of two half-orc or one human and one orc, or one human and one half-orc, or one half-orc and one orc (I think that about covers it), you are born a HALF-ORC!
You don't grow up and learn how to become a half-orc.
This goes for half-elves as well!

Straighten this out. Eliminate that stupid (yep, I said stupid) half-breed by feat idea and flesh out these races.
Here's a thought. Add some originality. There's no reason you could not become a half-dwarf, half-gnome, or half-goblin either.

Please fix this. It was the very first eye-catcher in the rules and it's a BIGGIE!


Hi guys,

Role-playing since D&D's inception but brand new to Pathfinder and I have a question. I've been reading the PFPT book and I cannot find a definitive statement about where Sig Skills start. One chapter alludes to the idea that it starts as an Expert level skill by stating they can be leveled up to Master or Legendary later on, but nothing states this definitely.
My question is simple: What proficiency level do Signature Skills start at?