breithauptclan wrote:
I'm not sure why you would want to.
If the restrictions become burdensome, do something that violates them and that automatically ends the stance. For example, the monk stances that only allow certain attacks - just make a different attack. Do the attack that you want to use. It is still available, it just ends your stance in the process.
So what stance has a penalty that you want to end that you can't end by violating the stance requirements?
As I mentioned, Mountain Stance. Here is the full wording:
Trigger - You are unarmored and touching the ground.
You enter the stance of an implacable mountain—a technique
first discovered by dwarven monks—allowing you to strike
with the weight of an avalanche. The only Strikes you can
make are falling stone unarmed attacks. These deal 1d8
bludgeoning damage; are in the brawling group; and have the
forceful, nonlethal, and unarmed traits.
While in Mountain Stance, you gain a +4 status bonus to
AC and a +2 circumstance bonus to any defenses against
being Shoved or Tripped. However, you have a Dexterity
modifier cap to your AC of +0, meaning you don’t add
your Dexterity to your AC, and your Speeds are all reduced
by 5 feet.
It actually doesn't have a Requirement like other stances, but a Trigger: must be unarmored and touching the ground. It was apparently designed this way so that activating Mountain Stance and then leaving the ground (e.g. due to a shove, jumping, etc) would not drop you out of the stance. So unfortunately I cannot intentionally violate it to drop out of the stance.
As for only allowing certain attacks, is that how it works? I took that to mean you simply *cannot* use other attacks while in that stance, rather than "using attacks other than this will drop the stance." For example, Mountain Stance says "the only Strikes you can make are falling stone unarmed attacks"; I took this to mean that I simply cannot take any other type of Strike action while in Mountain Stance.