| spiddy |
I'm wondering if other GMs have a mechanic or rule of thumb they use when an NPC makes an opposed skill check, the outcome of which might change their combat tactics. Do you think NPC experts would know if they did well on a roll?
Example: Say you are running a ranged sniper with sneak attack, fighting three PCs. On her turn she breaks stealth to get a sneak attack against PC1 and then immediately makes a stealth check (at -20) to regain her hiding, and ends up with a total of ten. Not horrible, but easy to beat for even low level PCs. This is all metagame info that players take advantage of regularly.
Any PCs that beat a 10 on perception would not be sneak attackable unless she were to change her circumstances. Do you think she would "know" that her roll was meh and that tactically she's probably better off trying to stealth to elsewhere to regain her sneak attack? I can rationalize this either way. If it matters assume INT = WIS = 10.