Priest of Pharasma

sowero's page

Organized Play Member. 9 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Grand Lodge

Yes I would agree.

Grand Lodge

Ty. Anything on tying them up? Only thing I can think of is action to grapple then action to tie up. But then the only way to do it is with a critical success on the grapple I think.

Grand Lodge

I may be blind but I can't seem to find any rules on how to tie someone up with rope or what not

Grand Lodge

Thankyou. I'll get that done right away.

Grand Lodge

This last weekend I whent to comacon in saltlake were I got to pertisapte in pathfinder society for the first and secount time. Thow I have a problem with the secount game were my littal bro took the GM paper that has all the player info on like oathfinder #'s so that he can report the game. Do this mean that I can count towards leving up my chareter or what? Or is there something I can do about it. I have no idea how to get ahold of the GM I'm from out of state

Grand Lodge

also Weapon Focus can be put towards grapple.

Grand Lodge

BRACERS OF ARMOR with BRAWLING will give you another +2

Grand Lodge

In my party I've got

Human cleric
human Rogue
human paladin
human paladin-holy gun

I've already had to fug the dice several time to keep the cleric alive. Right after the paladin fell the last 20 ft of a pit on top of the rouge because of having a -2 to clime do to armor and being in his Medium load. The cleric followed in scale mail in a Medium load with a 10 Strength so he had a -7 clime. The funny thing is this is my player that made a vole to always put points into clime after the party in a old campane almost got killed by a dragon after only half the party could make the clime check to get into his lair. Then the Rogue died when they got to the last culpable rooms when he rolled a 4 on his Disable Device and the party had a bad habit of standing 30-50 ft behind him.

Grand Lodge

I would look at using the Meteor hammer. It can be a reach weapon that gives you a +1 bounce to ac which a cool trip ability or it can be a double weapon, and witching between these two modes is a free action decided at the start of your turn. At early levels this is devastating with Combat Reflexes. Play whack a Goblin as they try to base you then tear them to pieces with two weapon fighting for thow's lucky (or unlucky as the case may be) to get next to you.