soundshock's page

4 posts. No reviews. No lists. No wishlists.


RSS


bobson can you link to a source please, really need that info myself for a bladebound magus im currently playing. At max level, what exactly would be allowed for a +5 black blade with a +5 bonus that can be applied from arcane pool?


@walter: i picked piercing spell earlier because of the 3 metamagic feats preq for spell perfection, the spell penetration was set later because i have no idea how to best arrange the feat progression without moving the spell perfection to a later level. Isn't permanency a lvl 5 spell? Either way any suggestions or how to set the feat progression in a better way and i also asked my gm to change the fast talker trait to magic lineage(shocking grasp) so that helps me much more.


I'm playing a bladebound magus currently level 3 and I like to plan out my character progression, so I wanted to ask what are some recommended spells to take for greater spell access at lvl 19?

my character was preset by my gm so the following were giving to me during the campaign start:

ability scores are all 14 except charisma which is 13, fast talker and hermean paragon traits, hermean blood(sense motive and perception) and lightning reflexes feats, level one spells at start were expeditious retreat, feather fall, magic missle, shield, unseen servant. I picked shocking grasp, color spray, true strike, grease during my last 2 level ups and gained burning hands and sleep through events.

my plans for the character

arcana choices
6 empowered arcana
9 arcane accuracy
12 maximized arcana
15 reflection
18 undecided

feats
3 weapon focus(scimitar)
5 arcane strike, extra arcane pool
7 intensified spell
9 extend spell
11 weapon specialization, lunge
13 piercing spell
15 spell perfection(shocking grasp)
17 spell penetration, greater weapon focus
19 undecided

spells
2 mirror image,frigid touch,scorching ray,web,pyrotechnics,glitterdust, bear's endurance, invisibility
3 haste, fly, vamp touch, ray of exhaustion, keen edge, stinking cloud
4 black tentacles, stoneskin, dimension door, greater invisibility, arcane theft, monstrous physique 2
5 wall of force, teleport, overland flight, cloudkill, wall of stone, corrosive consumption, cone of cold, fire snake, monstrous phyisque 3
6 greater dispel magic, flesh to stone, forceful hand, sirocco, true seeing, chain lightning, freezing sphere

here are the spells I have thought about taking for greater spell access:
0 touch of fatigue, mending
1 identify, protection from -
2 spectral hand, touch of idiocy
3 heroism, magic circle against -
4 calcific touch, summon monster 4
5 summon monster 5, dismissal
6 planar binding, contingency

if anyone has thoughts on what and why I should take something instead, please let me know. Thanks in advance!


just barely started a bladebound magus and would like some suggestions on playing such a class.