Griffon

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underling wrote:


Just for clarity I will restate my concerns from the OP:
1- The monthly fee system for DI
2- The fact that they glut the market with releases to speed up the product cycle and maximize short term profits vs. long term sustainability.

This is all off the top of my head after watching the YOUTUBE videos and reading the forums over at ENWORLD and WotC...

Re: #1
I think that it's important to remember what you get with your subscription to DnD Insider.....DUNGEON and DRAGON magazines. Granted they are no longer in print form, but they have said they are planning on having three updates per week (which you will need to be online to view) and then an anthology type of file which you can download at the end of the month containing that month's updates (which should be accessable when offline, and I would assume printable). Also, each DUNGEON adventure will come ready to be used in their "Game Table" software.

I'm lucky enough to be able to use a ceiling mounted projector for the maps when I DM, and I am quite excited about WotC's software offering.

Re: #2
Having an extra (consistantly recurring) ~$10 per month from a large portion of the DnD fanbase seems like a great idea in ensuring DnD's long term stability.

As for the validity of the new edition...
Everything that the developers have been talking about fixing/improving are things that my gaming group has been discussing for the past few months. Complexity of AoO (or more exactly avoiding them) and grappling, waiting around for your friend's high level two weapon fighter to roll his bajillion attacks, ineffective/useless abilities on monsters that are only going to last 3 rounds, etc. I for one am really looking forward to some of those issues being addressed. However, I don't think that 3.75 would have been the way to address them.


I'm wanting to introduce the weapon Desert Wind into our campaign, but the first legacy ritual involves exposing the blade to intense heat (either lava or the Elemental Plane of Fire). Any suggestions on where I might be able to fit this?

We're currently going through the Kopru ruins in Flood Season. I'd like to figure out a way to do the ritual before the next chapter starts. Any thoughts would be appreciated. Thanks!


Has anyone thought about having Alakast be a legacy Staff of Power (p.217 of Weapons of Legacy).

Having the rituals involve surviving encounters/defeating/gaining knowledge of demons?


I guess that my biggest issue is that his spells per day doesn't increase.

If he takes all five levels of Master of the Unseen Hand continuously then for character levels 11-16 he'll only be able to cast his specialized spell 3 times per day (or four times per day if he gets his CHA up to 20 or 21). Five levels of work to be awesome with a spell that you can't use that often? It seems kind of strange to me...


I posted this over at the Wizards message boards, but I thought I'd try here also...

I just started running the Shackled City Adventure Path. My group's only arcanist is a sorceror who is thinking about going for Master of the Unseen Hand. I'm worried that without caster level progression for 5 levels (character levels 11-15 I believe) the party is going to be sorely lacking in arcane options.

It seems strange to me that the Master of the Unseen Hand loses out on five levels of caster progression. I was considering giving him +1 level of arcane spellcasting at levels 2 and 4 of the prestige class. Would this be overpowered? Has anyone else come up with anything along these lines?

Thanks in advance!