| soccastar001 |
One of my players wants to create a Tiefling. He wants to take the Fiendish Heritage feat and roll on the alternate trait/ability list. I'm a little confused how this works though. The heading for this list says the trait or ability rolled replaces the standard one. Some of these are easy to tell, such as a new spell-like ability would replace their default Darkness ability. A new skill bonus would replace one of the ones they have.
But others aren't so clear, how do I handle it if I roll something like "can speak to animals" or "speed increased +5 feet"? Do these replace their spell-like ability or darkvision? Also when something replaces something else like their skill bonuses, do I choose which it replaces randomly or let the player choose? Also, rolling 100 says roll twice, do I replace two things with the two abilities rolled or does this earn the player a 2nd for free?
Any help on properly creating a Tiefling would be appreciated since the player seems pretty excited and I don't want to tell him no just because it is hard to decipher how to properly do it.