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So I have a player who plays a gnome oracle with the stargazer archtype and Heavens mystery. His background was really well written, he's all into mapping stars, he even has ranks in Profession (astrology) and has a deck of harrow cards (which he claims are based on stars). In other words he plays a star-obsessed gnome. Anyway, he's the Councilor in the Kingdom and has done some amazing things as far as RP and being involved in the kingdom building. He's always lamented on not having an observatory in his kingdom. So I was thinking that one of his rewards would be to find some old building plans for an observatory, obviously I'll make it part of a treasure he finds somewhere or gifted to him by one of his merchant buddies if he helps him with something. My only problem is, I can't exactly figure out what the stats on something like that would be. I'm thinking it would be very expensive, probably in the range of 60 - 80 BP, maybe 1x2 city blocks. I'm looking for some bonuses other than just the regular old +1 to one of the Kingdom stats, though it should get one of those at least, but I'm not sure which. I don't think this building would produce any magic items nor would it add to the base value. Any ideas what interesting bonus an observatory could grant?
So...my group is nearing the end of RRR. The troll lair is really the only thing they have left, and i'm using someone's modifications from these boards to make a mini-mass combat & troll kingdom situation. anyway, once they are done with that and the giant owlbear, i'm thinking of running Realm of the Fellnight Queen inbetween books 2 & 3, which I hear is a really good addition to the AP. Buuuuut......I really think it would be a good idea if it were Nyrissa were to take the Queen's place in that module. The idea would be that it would set Nyrissa up even earlier as the true BBEG of the whole AP. I haven't purchased or even read up on Realm of the Fellnight Queen yet, though I plan to soon. If anyone's played through that module, what do you think of changing the Queen to Nyrissa (which I heard are two very similar creatures) and somehow letting her survive the last fight? I've heard that the Fellnight Realm is supposed to be some kind of prison, so i'm not sure how to work that...maybe the PC's accidently release her instead of defeating her?
I have a question regarding the spell mirror image. I've searched the forums for this answer, and found about a bazillion threads regarding mirror image, but they all seem to focus on either targeting the images specifically or finding a way to circumvent the images and hitting the caster directly.
I know it says that you can sell individual magic items that cost 4,000 gp for 1 BP. But when it comes to most minor items that are created from certain buildings in the city, they don't cost anywhere near that much. What do you do with those minor items? Do you let them sit there until the players buy them for themselves? or can you pool them together to reach 4,000 gp? the rules aren't clear on this. i'm not quite sure how to handle them.
So I GM a group of Kingmakers and we ran into a a situation. Leaving out the story specifics, here's the mechanics of what happened. NPC cast calm emotions on the party, everyone fails their save. The PC oracle wants to know if he can cast rage on the barbarian to counter the effects of calm emotions. I tell him no, as the spell description clearly says that calm emotions suppresses the effects of a barbarian's rage ability (and to me that means during the duration of the spell - concentration up to 1/round per level). Another player says that he can do it, as calm emotions is a 2nd level spell and rage is a 3rd level spell, so rage automatically beats calm emotions. I disagreed. He swears that one of the designers from Paizo put on the boards (and he's a regular poster here) that the effects of lower level spells are automatically cancelled by higher leveled spells. He even said that you could cast any 3rd level spell or higher in a silenced area because silence is a 2nd level spell! Is this right? Makes no sense to me. I couldn't find it in the Core Rulebook, so I ruled that rage doesn't cancel calm emotions. Also, does any other GM here usually allow rulings from 'the boards' without any official errata to back it up?
I have a player who is playing a cleric of Norgorber, who is NE. The player wants to be of a Neutral alignment. According to the core rulebook, page 166, that should be within 'one step' of NE, being one step 'up' on the alignment chart. However....I was browsing the PathfinderWiki and saw that priests of Norgorber can only be LE, NE, or CE. http://pathfinder.wikia.com/wiki/Norgorber Is this true? Should I accept the information in the wiki over the core rules? Is the wiki incorrect? Or am I reading the alignment chart wrong? Is it written somewhere that priests of Norgorber can only be evil? I think my biggest concern is that i'm interpreting the alignment axis chart wrong. Thanks. |
