Ogre

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Threeshades wrote:
It's nice but you should eliminate the human blood rules then.

Well, saying Half-Orcs count as Orcs for any effect related to race is a very little change to me.

One of my PC started an Half-Orc druid yesterday evening. And the vision of the half-orc I brought to my group seems to be accepted by everyone.

Orc blood(or Human blood) rule is a detail to me.


Threeshades wrote:

@simondeschenes

You could at least give a few words on a reason for that motion.

Kalyth explained everything. I think the same way. Read Kalyth post to understand the point.

Edit :

Kalyth wrote:


Personally I would prefer +2 Int +2 Cha as the modifiers for Gnomes. The thought of a gnome being physically tougher than a Human, or even a Half-Orc for that matter, just strikes me as silly. Gnomes in legend are depicted as clever and friendly. They are generally not depicted as tough and hardy, shrugging off blows that would lay a human or half-orc flat.

Im not sure why between 2E and 3.0 that they decided to change gnomes from +INT to +CON. My only guess was that INT was very nice for additional skill points and they wanted to avoid giving one race a skill point advantage over another.

Others may say that Pathfinder wants to give each race a modifier to one physical and one mental stat but I would really advise against that. I mean some races may just be more mental than others and others more physical. There is a reason not many Gnomes are seen...


Fletch wrote:

Not too long ago I posited the idea that half-orcs *were* orcs, just ones that had become more civilized through interaction with humankind.

I was thinking of the Germanic barbarian tribes the Romans used to fight other Germanic tribes. In this case, though, I was seeing some human empire using orcs to fight other orcs. Over time, the orcs who interracted with the humans became more settled and civilized. Their stats altered to indicate a drift towards civilization and even their darkvision became weaker. They were still called half-orcs, though, by both sides of the fight. The still-savage orcs saw them as half-an-orc because they'd grown so soft, and the humans saw them as half-an-orc because they weren't as bad as the fully savage ones.

I think this is the definition I will use in my campaings. I like it much more than the standard one.


I read this on page 68 :

Learn a language : Whenever you put a rank into this skill, you immediately learn to speak and read a new language.

I think it is a little too much. Maybe, each time you put 2 rank into this skill would be better.

You put 4 ranks in this skill and you know how to talk 4 more languages. It seems a little much.

Am I alone to think like this ?


My group uses a method we made up from a discussion we had in the bus.

You have this array or stats : 8, 10, 11, 13, 16, 18
You put these stats where you want.
You add racial modifier.

Everybody has a character with the same potential. And it allows PC to choose their class and their race before they put their stats where they want.

This is an average score of ~12.666 and it is good for most (maybe all) campaings.

Edit : Most people puts the 8 where the racial modifier is -2. So almost everybody has a 6, it is great for roleplaying.


James Jacobs wrote:


That all said... this doesn't mean that you can't choose to play an orc anyway. Nor does it mean we'll NEVER present the orc as a PC race in an expansion to the rules a few years down the road.

It would be really great to have a group of Orc and/or Ogre as PCs. It would be really interesting for Roleplay purpose too.

If you ever make this expansion, count me in. I will buy it.


James Jacobs wrote:


In closing... you're right about there not being many half-orcs in the world. There aren't many half-elves either. But both races make GREAT choices for PCs, since this lets a PC play the "underdog" or the character who has no real home to call his own. Also, keep in mind that in any one campaign, you've only got around 5 PCs at a time, so even if ALL of them are half-orcs, that's still only 5 people overall; half-orcs can still be rare and be a PC race without making the race common.

Well, I understand now.

Thanks for the information everybody.


RiTz21 wrote:
Vic Wertz wrote:
OGL content may be used in computer games, though persons doing that should make sure they *really understand* the OGL. (Note that while the Pathfinder RPG mechanics are OGL, our world stuff is not.)

As I am currently adding support for Pathfinder RPG in my automated Character Sheet product, I would require knowledge of 'what' is defined as world stuff as opposed to what I can use as part of the OGL.

Is there any way to contact you by email (or any person of authority on the PF RPG) you to discuss this? [apologies, I did not locate any 'private message' system available on this forum type]

Thanks!

Richard "RiTz21" Taillon
http://TheOnlySheet.com

Same here


I never played D&D 3.5 or any other D&D, but I bought Pathfinder Beta Playtest some weeks ago and I ask myself a question : Why Half-Orc ?

I would replace Half-Orc with just Orcs. I would keep the same stats for the Orcs however (these stats seems to be just right to me).

I know Half-Orc can be born from rape of human women, but I can't beleive there is so much Half-Orc in the world to be awarded a race in the rule book.

I can't understand why they chose Half-Orc instead of Orcs. Somebody has some time to explain ? They just don't belong there.

I read a lot of Fantasy and I have never read Half-Orc anywhere. It just makes me feel bad when i think about it.


Add my vote +2 Int, +2 Cha, -2 Str


I started to write some softwares to help me with Pathfinder RPG as soon as I got the Beta book. I never really got involved in D&D 3.5, but I liked the price of 24.99 $ really much. And me and my friends like what we see so far.

While I was reading this book I thought about making some tools to manage characters sheet, combats, items weight. These is a lot of rules, and I hope to streamline gameplay mechanics by putting these tools on my laptop during game sessions.

I am thinking about bringing these software under GPL license at some point in the future, but the artwork I have is just terrible. Well, I don't use artwork at all. I only use basic comboboxes, checkboxes and textboxes.

But with some help, I think I can bring these software to the masses in a couple of months. I develop for multiples operating systems. Windows, Linux, MacOS, and maybe iPhone/iPod touch are my targets. However, my tools only run on Windows and MacOS X for now and they are not yet complete.

I like what OGL offers to us and I would gladly accept any kind of deal with paizo to use some artwork for these "fan made" softwares. I don't know if asking for some kind of fan kits here may help, but it would add some visual value to the kit.

These softwares will be distributed for free. And they won't try to replace the game. They will only aim at helping people with their tabletop games by "crunching" the numbers and keeping characters stats on their laptop and/or their mobile device.

If someone is interested, or if someone at paizo wishes to contact me. Just reply.

Simon Deschenes
Professional programmer on week days
"Coding-for-fun" programmer on most week-ends