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I love the idea of tactician fighters, but the implementation is lacking, and hits one of my pet peeves, to boot - I really don't like unnecessary extra rolling. As Azmahel pointed out, the Knowledge checks are almost superfluous. Perhaps more importantly, the bonuses are small enough that there is little risk of them being overpowered, so why do we need to randomize whether or not they come into play? Getting +1 to intimidate the turn after an enemy falls in combat isn't the kind of thing that needs more stipulations to balance. In fact, I'm almost certain that the reason you included the rolls is simply because you wanted Knowledge(History) to be important, but it ends up just clunking up the gameplay of a fairly simple and straightforward class for no reason.