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why is it everyone always works to stifle the creativity of a player. it makes no since to do this it only causes bad feelings between a player and his dm. people claim it to be power gaming so lets change the rules or interpet them to make it easier on me to suit my game, is this not power gaming on the dms part? why not instead make him work for his creations so he has a better appreciation for them? for instance;

Player "I want to make a +2 adamantine full plate armor."

Dm "ok what do you need to do this?"

Player "magic components, Adamantine metal"

Dm "are you making the armor? if yes you need craft armor skill and how much adamantine do you need? if not the cost of the armor is at standard price for masterwork adamantine full plate."

Player "I am crafting it and i need 25lbs cost of 7,500."

Dm "this is a rare metal so you are going to have to search around town for it."

Player "ok I start going to every blacksmith and merchant i can find also asking them where i might find it if they dont have any."

Dm "now at each merchant role me a presintile of 75% or higher"

Player "ok there are 10 merchants I passed at 3"

Dm "k now lets see how much they have. roll a d6 for each"

Player " 2...5...3"

Dm "thats how much in lbs you have"

Player "when will you have more?"

Dm "we wont i almost died to mine this"
doo to do dooooo
new quest time or wait till the next city ect ect ect

This sounds like a much better way to slow item creation down and creates much less animosity


not a total stack but gradual makes more since. also to help with to much gold restrictive price reductions also lower the sell cost


Jayder22 wrote:

From items he posted

1)+2 Sacred helm of me – cost 2750 skill of 11
2)+2 Amulet of natural armor – cost 2200 skill 16
3)+1 deathless full plate with Vital guard, deflecting- cost 2200 skill 11
4)Steel buckler of shield +4 shield bonus – cost 825 gold skill 16
5)Amazing tools of the manufacturer- 3300 skill 11
6)+1 dwarven waraxe of countering - cost 2207 skill 11
7)+2 int belt –cost 1100 skill 11

1. I don't know what this is.
2. Amulet of Natural Armor +2 Base price 8000, 45% discount: 3600
3.+1 deathless full plate with Vital Guard, +2 total bonus is 4000 Vital guard is 500, fullplate is 1500 ; total cost 6000 add discount end cost: 2700
4 I couldn't find this but I assume it is a +1 buckler with a shield spell cast onto it for on use cast shield spell? that would make it +2 4000 before discount end cost: 1800
5. I don't know what this is
6. +1 dwarven waraxe of countering. Countering=+1 bonus so +2 at 4000 end cost: 1800
7. +2 int belt. well a +2 int helm is 4000 after discount: 1800. (I don't know if you as a GM would charge more for the slot being belt or not so that would be up to you)

And as an aside I would probably limit the cheese on this if it were me. for instance:

A dwarf with Hedge Magician + Eldritch Smith making an item that requires 5 ranks in craft and requires him to be chaotic good would give 50% +5%(eldritch smith) +5%(hedge magician) + 10%(skill rank required) +30%(required alignment) on a metal item if someone wanted to try to try to read the rules that way to me I would not allow it.

ya i didnt take hedge magician because you cant have trait from same catagory

from what i found is 50% off base price for crafting
then 30% off for alignment or class specific
then 10% for skill base
then 5% eldrich smith
but i am looking for errors in my starting base prices


dwarf
str 17 skills: craft armor 6 ranks feats: proficient with heavy armor
dex 11 craft weapons 6 ranks Craft Magic Arms and Armor
con 14 heal 6 ranks craft wondrous item
int 16 knowledge religion 6 ranks craft wand
wis 16 spellcraft 6 ranks
cha 5

+2 Sacred helm of me – cost 2750 skill of 11
+2 Amulet of natural armor – cost 2200 skill 16
+1 deathless full plate with Vital guard, deflecting- cost 2200 skill 11
Steel buckler of shield +4 shield bonus – cost 825 gold skill 16
Amazing tools of the manufacturer- 3300 skill 11
+1 dwarven waraxe of countering - cost 2207 skill 11
+2 int belt –cost 1100 skill 11


dwarf
str 17 skills: craft armor 6 ranks feats: proficient with heavy armor
dex 11 craft weapons 6 ranks Craft Magic Arms and Armor
con 14 heal 6 ranks craft wondrous item
int 16 knowledge religion 6 ranks craft wand
wis 16 spellcraft 6 ranks
cha 5

+2 Sacred helm of me – cost 2750 skill of 11
+2 Amulet of natural armor – cost 2200 skill 16
+1 deathless full plate with Vital guard, deflecting- cost 2200 skill 11
Steel buckler of shield +4 shield bonus – cost 825 gold skill 16
Amazing tools of the manufacturer- 3300 skill 11
+1 dwarven waraxe of countering - cost 2207 skill 11
+2 int belt –cost 1100 skill 11

any useful critiques are welcome skill checks and prices may be off