| shi |
why is it everyone always works to stifle the creativity of a player. it makes no since to do this it only causes bad feelings between a player and his dm. people claim it to be power gaming so lets change the rules or interpet them to make it easier on me to suit my game, is this not power gaming on the dms part? why not instead make him work for his creations so he has a better appreciation for them? for instance;
Player "I want to make a +2 adamantine full plate armor."
Dm "ok what do you need to do this?"
Player "magic components, Adamantine metal"
Dm "are you making the armor? if yes you need craft armor skill and how much adamantine do you need? if not the cost of the armor is at standard price for masterwork adamantine full plate."
Player "I am crafting it and i need 25lbs cost of 7,500."
Dm "this is a rare metal so you are going to have to search around town for it."
Player "ok I start going to every blacksmith and merchant i can find also asking them where i might find it if they dont have any."
Dm "now at each merchant role me a presintile of 75% or higher"
Player "ok there are 10 merchants I passed at 3"
Dm "k now lets see how much they have. roll a d6 for each"
Player " 2...5...3"
Dm "thats how much in lbs you have"
Player "when will you have more?"
Dm "we wont i almost died to mine this"
doo to do dooooo
new quest time or wait till the next city ect ect ect
This sounds like a much better way to slow item creation down and creates much less animosity