Telakin (Doppleganger)

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Organized Play Member. 46 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character. 1 alias.



Liberty's Edge

Hello, I rarely post but often lurk on these boards. My large group plays a campaign where bringing in new pcs is quite the norm. We use the following build rules:

6th level, 20 points , two free traits, and all official paizo stuff allowed

Given these parameters and being a modestly knowledgable Pathfinder fan it took me 4-5 hours to build a human gunslinger.....even referencing the build guides...now I have admittedly never played a gunslinger before and it requires new mechanics but doesn't seem overly long?

My point is....how long would it take you to build a PC under these rules from concept to ready-to-play ? I know some classes are easier than others but in general how long would it take you? Feel free to qualify your answers as much or as little as desired.

Liberty's Edge

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Tried to post in gamer life( might be dead message board area) and am sorry if this is In the wrong place but too important( at least to me) not to do it.

As I am a big time lurker and oh so infrequent poster, this is quite possibly late to the game.( no pun intended...well maybe)

I received in the mail 4 fabulous rpg products(yesterday) absolutely free from a one Steve Geddes....a poster here on Paizo. They were all in new condition and safely shipped.
My wife and I just wanted to publicly thank him for his generosity to this gaming community and tell everyone that he delivered on his offer to this Paizo fan ( given a little while ago) . I am sure many of you have all ready received your Geddes package or are about to shortly. I commend his willing and generous spirit and aspire to be able pay it forward to some others in a similar fashion one day. Thank you sir!

Liberty's Edge

I am currently in-between campaigns and was wondering what people on
the boards consider a campaign? I'm sorry if this is an old hat discussion akin to " what actions constitute an alignment change" , or "this character is better than that one " ( which I still enjoy re-visiting such 'old' ideas personally).

Anyhoo, I was just discussing this with a friend and the players in our extended circle of friends( containg anywhere from 3-4 gaming groups) seems to enjoy different types of 'campaigns'...some prefer shorter ones...some want them longer( in PFRPG , say level 1-20 minimum)...and some like to change 'campaigns' frequently( after 2-3 sessions).

I think a campaign has an over-arching goal that feels as if a good story has been told with a beginning, middle, and end. You should have seen characters grow and change( possibly die and return from death), and would likely involve more than 5+ sessions. I personally prefer short campaigns(5-7 by my definition) as a player ,but as a DM have usually run longer ones( 20+ sessions).

So, how do you define a campaign? how long is it? which do you prefer?

Liberty's Edge

Just wanted to try to get as much advice as possible. Am running 3 pcs this coming weekend for a 1-shot. I would like ideas for a nice 3-5 hour long adventure that would involve some significant role-playing between characters(read: differing goals ,but not necessarily at each others throats.... suggesting character types would be fine) with a unique adventure as well.

To give you the type of off the wall thinking I am soliciting, I recently ran a 1 shot with a fellow gm that involved 10+ pcs being damned souls seeking to escape hell. Sort of 2e planescape meets Dante's Inferno ,but with standard pc capabilities and each pc had its own secret motivations...used PFRPG rules.

Would prefer a slightly higher level of say 7+ ,but anything interesting would be great.

Anyhoo...I thought if anyone could give some help it would be the messageboards here at Pazio. Thanks for the thoughts.

Liberty's Edge

I assume this should likely go to Josh F. ,but anyway. I made a stupid mistake and reported my event as one of my other events.

That is, the event called Cabin Con 2009 - never was completed.
The event called Demo at the Board Room Game Center occured as scheduled last night. However, I input all the character data as the Cabin Con 2009 event.

What if anything can be done about this? Is it a problem since the characters were inputed correctly ,but under the wrong event. I was using the same scenario even.

Sorry for the trouble. Let me know what I can do to fix it as the players were all new to PFS and really enjoyed their session.

Liberty's Edge

I rarely post here ,but lurk quite a lot. I generally like the ideas generated here and thought I'd ask for some advice.
I have always run fantasy games and am about to stretch my GMing wings by running a sci-fi game.

Anyhoo:

1.) What things should I be aware of that make running sci-fi( prefer more star wars-y than star trekkie) different than fantasy?

2) How should I approach adventure/story creation? I would prefer a sandbox style game ,but if that is tougher to do in this genre then maybe go the 'quest" route.

3) What do sci-fi players like to see in these games?

4) How can I be sure to run the game in such a way as to make it seem different than my fav fantasy game?

5) What would be some really excellent reading material to get my juices flowing?

Other info of note:
1) I have mainly GMed DnD( nearly all variations...now playing PF) for about 30 years.( holy crap I'm old!)

2) I do like a good mix of rping and combat.

3)I am trying to create the setting and story elements first and then try to fit them to a game system...am considering Star Wars Saga , Modified PF, and Savage Worlds currently ,but am willing to consider or modify other game systems.

4.)I have a decent collection of game systems ,but not exhaustive. I won't say that money is no object ,but I am willing to spend a little if I can get a decent pre-made system to fit my needs.

5) I do not plan to make this a mega-campaign ,but rather a break for the group during the spring/summer when things get hectic around these parts with our schedules and such.

If you can think of other things I should be aware of in the development stages, please feel free to let me know. Thanks in advance for any comments.

Liberty's Edge

Would 6 pcs be too much for RoTRL using only the PFRPG rules [ when they are released]? I know we can't exactly gauge the power of the pcs yet w/o the rules ,but they should basically be 3.5 comparable so....

I agree with many posters on this board that the PF adventures tend to be very difficult ,but is 6 pcs too much?

Liberty's Edge

I've tried several times downloading the PFS card. I assume it will have our number on it, and be needed for running the Gencon games. Any idea what is up with that?

I've gotten the error message that Explorer couldn't download it and possibly to check back later. IS something going on that is not related to my own computer or ineptitude?

Liberty's Edge

OK, so we played DnD two nights ago using the PFRPG. It went well and was fun...mostly spent time creating pcs ,but did get to run half of Hollow's Last Hope and here is what we saw:

1.) The 15 minute work day seemed to be in force for the first level pcs...( I even used the die type + con mod + con score starting hit point option). The party's wizard ran out of spells ,but after he rested , he prepped ray of frost as one of his cantrips and was able to add more "umphh " to the group.
I still think the 15 minute work-day may be problematic when the cantrips become useless in combat.

2.) Loved Perception ,but prefer it not to be so detailed...which means, I used it as a catch all and didn't really worry about particular DCs for sight, sound, smell, etc. Works well.

3.) The Tatzylwyrm in the adventure was basically screwed with the new grapple rules ,but I am fine with that...they seem to favor the pcs as long as the foes are no bigger than Large...which might be good( pcs seem to generally auto-lose a grapple in a 3.5 standard rules)...the dwarven cleric of Torag was particularly tough to grapple with his selection of Defensive Combat Training...overall, nice rules for grapple.

4.) The rogue player liked have the ability to sneak attack the animated cauldron...I think the damage should be 1/2 sneak attack dice vs creatures who were immune to crits/sneak attacks in 3e ,but then again, I am a huge fan of golems and undead. Will keep using the rules as written.

5.) The hit point option we chose ( see #1 above) saved the pcs bacon against the lone hobgoblin archer and his murderous crows( pun intended)....without that I think the party would have lost the rogue, cleric and maybe even the wizard.

overall, quite enjoyable and can't wait until next session!

Thanks abunch Paizo.

Liberty's Edge

I posted this elsewhere ,but it seemed to be a dead thread...or it could just be that there are so many response to the new game...so, anyway I thought I'd try it again...here it goes:

My crew and I are beginning our playtest ( and new campaign...haven't played DnD for 6-8 months now) this Friday(hoping to keep on a bi-weekly schedule). We are going to use the high hit point option[max die type + con mod + con score}, 28 point build, and core PFRPG races and classes only for character creation.

Anyhoo, was wondering if anyone thinks the use of other 3.5 supplements( spell compendium and magic item compendium in particular) will have a significant affect on the playtest? My gut instinct says yes and so, no pc will begin with any gear or spells outside of the core 3.5 books and the PFRPG ,but maybe later on...

So, we're pretty excited to get going and I will be trying to relay my group's ideas as we go along.

Oh yeah, and thanks again Paizo for supporting the grognards and quasi-grognards(gonna look at 4e...but likely pass on it)..like me.

Liberty's Edge

After reading through the PFRPG( haven't played it yet)...Just wanted to throw in my 2 cents worth:

1.) Love the new system...not a huge fan of assigning all those points.

2.) The Fly skill seems useful...but sure sounds kinda weird for a skill...think it'll work though...

3.) Would suggest you make Tumble an opposed roll...vs attack roll of defender...a la...MCook's Experimental Might.

4.) I think Perception is a little too detailed...but again no worries there as I can use as much or as little of it as I like.

Overall, excellent work !

Liberty's Edge

has anyone checked out the Gleemax stuff on the WOTC site?

Looks to be the beginnings of the DI....not sure what I think
yet ,but it doesn't seem to be too earth shatteringly impressive...