We start a 5 level with an aditional feat at first level. my character starts as a level 3 warpreist(proselytizer) level 2 bloodrager(spelleater) with weapon focus w/ great swords. Mithic rules are also involved and for that I am going to take mashal. For warpreist blessings I have strength and war. Bloodrager bloodline is destined. If it makes a difence this character will during the campaign be leading a mercenary group. Any suggestions will be appreciated
Me and my group are building a race of sand people and we're having problems with their fast healing\limb regeneration. Well here is how I see it if they can touch the missing limb they can move the sand back to its original position but how much rp would this cost and should it heal the character and for how much?
When my group finishes rise of the runelords we plan on playing wrath of the righteous and I was thinking on running a gunslinger that uses a blunderbuss one or two dragon pistol maybe a pepperbox (for times when precision is needed) and a light mace for when melee. I need to know what races would be a good choice.
i am currently making a second character for a survival in the wood type campaign (the reason for the second character is because to split or prestige in this campaign you need a week in game with a npc to do so). so i was wonder for a alchemist should i fill the needed utility for make another damage per turn character. our current team comp is two dual-wielders one a bard and the other a ranger a (useless) bard and finally a bow using ranger. as for the character its self he has leather armor and a light crossbow other than that basic gear and as for the race it is undecided but i was thinking elf or half elf (waiting on DM approval). that is all i can give with out my character sheet next to me. |