shadow wyrm's page

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it's going to be a 10 10 split


in order

10

half orc

the group doesn't but in cn

no

self healing tank

i dont undersant the question

melee

and all the hardcover books


We start a 5 level with an aditional feat at first level. my character starts as a level 3 warpreist(proselytizer) level 2 bloodrager(spelleater) with weapon focus w/ great swords. Mithic rules are also involved and for that I am going to take mashal. For warpreist blessings I have strength and war. Bloodrager bloodline is destined. If it makes a difence this character will during the campaign be leading a mercenary group.

Any suggestions will be appreciated
P.s. sorry for any bad grammer and or spelling errors.


My dm is changing the class system of pathfinder so that we need three classes each with an archetype. So I'm making my character to be a tank and I need help finding archetypes. Any subjections?


Me and my friend thought of a cool idea and I want to know if its possible. The barb would pick up the monk by the ankles and start using him as a club bit well being flailed around the monk is using flurry of blow on what ever he comes near.


Me and my group are building a race of sand people and we're having problems with their fast healing\limb regeneration. Well here is how I see it if they can touch the missing limb they can move the sand back to its original position but how much rp would this cost and should it heal the character and for how much?


When my group finishes rise of the runelords we plan on playing wrath of the righteous and I was thinking on running a gunslinger that uses a blunderbuss one or two dragon pistol maybe a pepperbox (for times when precision is needed) and a light mace for when melee. I need to know what races would be a good choice.


Can you take the extra arcana feat or any other extra feat prior to getting the ability or do you just need to be the class that has the ability?


to be more specific i thinking about having my magus make wands for the following spell.

VANISH
DIMENSION DOOR
EXPEDITIOUS RETREAT
SHIELD
KEEN EDGE

most of them for my own use and other to sell.


i am currently making a second character for a survival in the wood type campaign (the reason for the second character is because to split or prestige in this campaign you need a week in game with a npc to do so). so i was wonder for a alchemist should i fill the needed utility for make another damage per turn character. our current team comp is two dual-wielders one a bard and the other a ranger a (useless) bard and finally a bow using ranger.

as for the character its self he has leather armor and a light crossbow other than that basic gear and as for the race it is undecided but i was thinking elf or half elf (waiting on DM approval).

that is all i can give with out my character sheet next to me.


I know that why I'm trying to make a healer.


Kolokotroni wrote:
If you have a witch and an inquisitor in the party, why are you worried about healing?

we dont have a inquisitor because they're banned and their witch is more fighting based that healing.


thank you I'll try that


My GM said i had to pick a class from the APG and has of now witch is taken and the Inquisitor is band due to the setting of the campaign plus I don't like oracles.


Does anyone have a good alchemist healer build?