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khzhak wrote:
pardon me if I missed something, but the downtime adventuring to catch up...does that apply to Pathfinder? one of my regular players missed a scenario, and is behind in relation to the other players, so I'd like to know if I need some sort of sheet to give him experience from that. or does that not apply, and he needs to adventure in a scenario? because I know if there's no sheet to record it, it didn't happen.

I believe that you are using the system the wrong way a lot of the posts about crafter's being overpowered are working under the assumption that. If you craft it they will come. The reason that does not work is because almost every NPC in game can not afford products that you want to craft. In my game owning 5 alchemist shops would net you at most 175 gold pieces every week that's only if the city is large enough to support multiple alchemist shops without cutting into your own profit.


GarvokTla wrote:
oh and to further compound the "doesn't make sense" of the situation brought up by this system; if you have a shop and sell your wares for 1/2 price (because you're a PC taking on a NPC's roll during downtime) why is it NPCs can sell their wares at full value?

Where did they ever find any one with that much gold. Using the system properly you would of had a magic shop full of expensive items no one could afford. Magic shops in my game make between 4-7 gp a day

Selling potions and nic nacs in town