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I think I get how this works, but I want to be clear. I know VMCs don't give you bloodline spells, etc.
My question regards the Oracle's Curse class feature. If I take haunted, is it downside-only?

Variant Multiclassing wrote:
At 1st level, she must select a curse. She gains all effects of the curse, treating her effective oracle level as equal to 1/2 her character level.
Haunted Curse wrote:
Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known.

Each of the effects only adds a spell to your list of spells known (which for a variant oracle is normally empty), and never actually gives you the oracle's spellcasting ability. I just feel like this one was a big oversight, since it was on of the first set of curses released.


Sorry for posting on a months-old thread, but the OP's question is still relevant. I have the same question, and even with Occult Adventures out, I can't seem to find an answer. I want to use a standard weapon as a telekineticist, but still be able to quickly go "hands-free" for Gather Power. What about hiding daggers in my sleeves and throwing those? Do they count as "unattended"? And since drawing them is a standard action (assuming no quickdraw), does that mean including them in a blast is a full-round action, or is something so simple really going to take two turns to do?