Pipefox

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Thanks for the detailed breakdown Mathmuse, that's really useful and makes complete sense.


I know this topic has been asked about many times before but I haven't been able to find a conclusive answer. I'm struggling to work out exactly how much XP should be awarded based on the difficulty of an encounter for non-standard party sizes, and how the difficulty level interacts with the XP gained.

Starting off with an example for a standard 4 player party, if I want to run a moderate encounter the rules say I should aim for an XP budget of 80, and that's how much XP would be awarded to each player after the encounter. It is also my understanding that if my encounter ends up between difficulty boundaries (say 100xp), I can just award that 100xp to my players. I am basing this off of XP Awards section of the rules (Core Rulebook, page 507), which uses the example:

"if the party wins a battle worth 100 XP, they each get 100 XP, even if the party's rogue..."

If I was running a moderate encounter for 3 players, my understanding is that I'd instead be aiming for an XP budget of 60, while still awarding 80xp each for the encounter. The part I am unsure about is if I run an encounter where the XP falls between difficulty boundaries (say 70), what does this mean for the XP earned by the party? Do I still award 80xp as it's closer to a moderate encounter (60) than a severe one (90)? Or do I instead calculate it as (70 * 4) / 3 and award 93xp per player?

I know I could just make sure all encounters use up the entire XP budget allocated for the number of players and this would not be a problem, but I'd prefer to have some more flexibility and know the correct way to account for the XP.

Please let me know if I've misinterpreted anything in the way this should work.