Sarlottia Sardavic

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3 posts. Organized Play character for killersqid.


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Scarab Sages

One thing i forgot to mention is handguns are going to be more of a novelty due to the large chances of misfiring.

Scarab Sages

Dwarves-dwarven defensive weapons will shoot using gases that are piped into the barrel then sealed using a lever. Pretty much anything on hand that will seal the gas in the barrel. Conventional weaponry in the Dwarven kingdom include two separate shells that are put in through the top of the barrel one has gunpowder the other the bullet or bullets the bullet shell peels of the bullet or bullets.

ELVES-Almost 3/4 of the elves rejected the new weaponry and left into the wilds. The main weapons that the elves who embraced the guns is a harpoon gun with a trailing rope it uses packed gunpowder to fire.

GNOMES- the gnomes have the longest ranged weapons and have found a new way to confound enemies they cast a suppressed illusion on the ball and shoot it it then show the planned illusion where the ball makes first contact.

Humans-enjoy every type of weapon they get their hands on and will pay top dollar for the quirky ones(ill explain what i mean by that later)

HALFLINGS-halflings most popularly use small concealable single handed weapons.

Orcs- orcs half or not will be playable and they're favorite ammunition is either a circular piece of metal forged so it is pointed or the tusks of dead brethren.

Gunpowder- the gunpowder is made from charcoal mixed with large amounts of highly flammable material like underground gases mixed into the water or firewater and other strong alcohols then left to dry into the charcoal.

Duergar weaponry- the duergar are the supposed creators of these weapons but no one is sure due to the fact that they found no schematics of the mechanisms inside any of the encampments.

Although no one really know who wants the duergar weapons there is someone paying top dollar through small companies in order to get a hold of them.

Scarab Sages

Hello im starting this thread with the hopes that someone can help me fine tune and think of ideas for classes and other steam punk related stuff

In my world a war between the goodly surface races and the combined forces of the Duergar and Drow the evil races were repelled easily and other then the loss of many small settlements the force was repelled without incident. An inquiry begins when strange weapons are found on Duergar leaders. The only function found for them are putting explosives down a tube and using it to propel objects at things. these weapons although ineffective are the basis for creations called hand cannons which fire objects ranging between burning oil and balls of worked metal.

what i have so far in the tech and class department.

new weapons=muskets or hand cannons
new classes: nature warden/wild priest not sure on name, and rifle man, and swashbuckler
removed classes-cleric,druid,and paladin.

nature warden/wild priest-with the destruction of the worshipers of nature the people born with nature's blessing but without a guiding force become conduits to natures primal fury.

Mekanic-with the death of the druidic nature the rise of clockwork and engines began.

rifle man- A rifleman is a soldier trained in strategy and marksmanship.

Swashbuckler-A person working for their own gains with a specialty in piloting vehicles.

I have most of the nature warden or wild priest or whatever name i like next written out in a planmaker document