saerin's page

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I was curious if anybody knew of a feat or archetype that would work here. On the weapon enhancement for Anchoring, you can put it on either a thrown weapon or a melee; however, for the effect to work in combat it has to be used in melee. Is there a way that this can be worked around? It just seems pointless to put it on a thrown weapon like a throwing axe or dagger and it not be able to work. I was wanting to get a throwing axe with anchoring to keep an enemy at a distance till it can be killed, but wanted to be able to throw the axe.


I'm sure this has probably been discussed before, but I was just curious if anyone had an idea on how to make a NPC that was good at taking control of a players AC and using it against them. A friend of mine is using a Halfling cavalier with wolf mount and another player is using a dire tiger as his AC. And yes, this is homebrew. But considering we typically use the same characters for different campaigns and missions, when it is my turn to DM, I want to be able have a rival group of NPCs that can deal with a dire tiger. I was thinking of using a bard/ ranger build, with the ranger's handle animal and animal companion as well as using a bard performance of dominate animal with a ring of charm animal. Any thoughts or suggestions would be much appreciated.


I was wanting to create a luring cavalier from the order of the tome, and I was wondering if the order has a factor on his alignment or if that is up to how I role play him. He would have to go in search of random tomes and potions(I suggested a acid that deals damage the same way as bleed damage) and he goes in search of it. Even though he would be LN, I wasn't sure if the order has a certain alignment or if the character was fine as written. Any help would be appreciated.