rx2web's page

1 post. No reviews. No lists. No wishlists.


RSS


Hey everyone. I'm getting ready to run this AP with a new group i'm putting together but it's going to have a twist to it. You see the players are playing in a custom world of my devising, where a catastophic event nearly wiped hmanity from the face of the planet. the magic of the world was "used up" to save humanity causing massive chunks of land to fly in the sky. It's been this way for over 1000 years. People traverse the skies in sailing ships that move through the air rather than water. But they never go to the surface... Ever. To go down is death.

But despite being set in the air, no magic, or other races (humans believe they are the only ones) I think this AP will fit nicely. Instead of the tavern shanghi, the players are "recruited" into what they think is a nations militia. But after getting away from the land mass by a day Captain Herington and crew show their real colors and press gang everyone into service! Thus starts the AP. Just replace the water with air for the main voyage parts.

Eventually after the Capture of the mans promise sabatoge will cause the ship to fall from the sky and crash on an island. I wonder which one it will be. :) My thinking is that with magic supposedly gone, only humans, that running into anything beyond the normal will be strange and new and alien. I see this end up having a bit of a horror feel to it as they struggle to survive the strange creatures and things that make being on the surface of the planet dangerous.

So with that setup, after reading the forum posts on this AP and peoples struggles with it's deadliness and difficulty, What are peoples thoughts or suggestions for tweeking things to help balance things out without magic for healing and such? I want it hard and scary but not impossible. Looks like we are only going to have 3 players as well.

What are everyones thoughts?