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I'd play without a grid/miniatures. It'd allow them to be more imaginative and think outside of the 1" grid. And if you do use a grid, I'd definitely keep opportunity attacks out of the game.

edit: I second what Phasics said. And also the Beginner Box. Use those rules and character creation from that.


$10/hour is essentially minimum wage...

I've seen this book in two different stores over the last 2 weeks. Except they cost the full $39.99 there.


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It's YOUR game.

A goblin can drop a pouch with 1,000 pp in it, 10 potions of flying, 2 magical +4 fire daggers, and a great wizard's spellbook containing every spell. Or the goblin can drop 10cp and a nasty loincloth covered in poop and pee.

Your players can craft whatever you let them. Maybe they stumble across an abandoned mine, enslave some nearby farmers, make them mine the ore, then they craft themselves some nice masterwork swords. And all in just 3 days time too. Or maybe it takes them 20 weeks and they have to fight off multiple rescue teams sent for the enslaved farmers.

If you want body shots, go for it. Maybe to hit an opponent's hand and knock their weapon loose is Attack vs. AC+2. Or maybe it's just regular Attack vs. AC, but then the opponent must make a reflex save or drop the weapon. Or if you hit them in the leg and they fail a fortitude save, their speed is halved.

Never ever let the "rules" limit you. Please.

If you do something that makes the game unbalanced, you learn from it and become a better DM. While you do all these fantastic things, always be sure to make great flavorful descriptions!