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My mail person left one of my recent deliveries on the front porch. Usually this isn't an issue but unfortunately it rained the majority of the day. When I arrived at home after work I found the issue was totally soaked. Could you send me a replacement please? If it could be sent along with my next issue that would be great. The issue is Hell's Rebels #2, Turn of the Torrent. Please feel free to add the fee to my credit card on file. Thank you!
I am going to DnD Experience at the end of the month and I'm looking for an adventure to run. The last campaign I ran ended about 6 months ago and I ran STAP from beginning to end (with some stuff added in). I want to stay under level 8-9 so with those parameters which adventure would you choose to run from the STAP? I am leaning towards Sea Wyvern's Wake but wanted to get some ideas from the boards. I figured why prep another adventure when I got the whole adventure path pratically memorized?
I would like to cancel my Pathfinder subscription after receiving issue # 12. If I have any remaining credit from my Dungeon/ Dragon subscriptions please let me know. There are a few things I'd like to pick up at the Paizo store. I hope things get worked out so you guys can start publishing some 4e stuff. I don't care if it's called Pathfinder, Streetfinder, or whatever. I just want to see some 4e Paizo material! Good luck with whatever path you guys (and gals) take.
I want to order something from the online store. I currently have credit for a Dungeon subscription that was converted to Pathfinder. When I go to place the order the ongoing subscription is in my cart with a charge (which I thought I should be good through issue #13 of Pathfinder). What happens when I pay for the order? Do I pay for a monthly installment at the same time?
Has anyone finished the final installment? If so would you have any suggestions other than running it as written. I do plan to decrease Demogorgon's power as the rounds progress, I thought that was a good idea. My group is pretty strong and may be level 22 by the time they face him. Does anyone know of anything that would suppress magic but not supernatural abilities? I'd like to add that wrinkle for the first round or two since I think the party wizard will dispel the effect. I don't want the ending to be a let down so any thoughts would be appreciated.
I know we aren't going to get the supplements for the last few issues. I can scan in the maps easily enough but what I can't do is remove the tags (I think that's what they are called). I am entering the Prince of Demons next week. I'd love to be able to use the maps in the final issue on my projector without the locations of blast disks, demons, and such given away for the players to see. Can anyone suggest how I can make this happen? I don't have access to Photoshop and wouldn't know how to go about it if I did. Any suggestions would be appreicated.
There has been alot of debate recently on Pathfinder using the upcoming 4e rules or sticking with the 3.5 rules. Would it be possible to use both? If Paizo decides to make the switch to 4e how difficult would it be to publish a supplement that contained everything you needed to run the path using 3.5? I know the encounter format will be changed quite a bit but if this could happen I'd think it would be a win/win situation for Paizo and their customers. Once the ball is rolling a bit then you could truly see how much support there would be for 3.5 (or 4e if the situation was reversed) and make the call on which edition to use for future products. Thinking out loud here I suppose the thing to do would continue with 3.5 and make the supplement for the 4e rules. If you sell a ton of supplements then make the switch. Though I suppose the fault with either plan is people will have to buy Pathfinder to use the supplement so you'd only know who was interested in the supplement's information. If you sold a ton of supplements it'd be easy to figure out but at what point would you know for sure? Maybe all this speculation is for nothing- it could cost far too much to implement the idea. I've never owned an RPG company myself (or any other company for that matter) so I have no clue. Just wanting the best of both worlds is all!
My party just faced Lillianth and crew last session. Lynnara gets into the act in round 5 and decides the PCs are on the losing end. She uses mass suggestions and asks "for some big strong lads to join her for a nice warm bath". Two characters fail and jump into the lava on their next action. I know the rules say attended magic items do not need to make saving throws- but the PCs take 20d6 damage with no save! It seems to me those items should make saving throws, if not get destroyed outright from lava damage. Opinions?
I know the online supplements have been put on the back burner. I really want a PDF version of the maps for each issue because I use them in my campaign to display the battlemap on a projector. Since it didn't look like they would be up in time I decided to purchase the PDF versions of the issues I need so I'd be set. Unfortunately when I tried to make the purchase they were not available past the first STAP issue. I don't suppose there is a chance the PDFs for the magazines will be done anytime soon is there? I'll scan them if needed but I just don't think the maps will turn out as well. Hopefully either one (supplements or full PDFs) will be doen soon!
My group is currently in the City of Broken Idols and we are really enjoying the campaign so far. Having said that I am a bit leary of a couple of the last adventures, particularly Wells of Darkness (I am thinking of skipping) and Enemies of my Enemy (I am still on the fence about how to handle this one). I do like Serpents of Scuttlecove and Into the Maw though, I think they will be a big hit with my players. From what I remember of the last adventure we'll enjoy that one as well. I remember an adventure called the Bastion of Broken Souls that I wanted to use in another campaign but never got to that level (18th) in order to use it. It involves Demogorgon though the party never faces him directly. The basic plot IIRC involves an ancient red dragon named Ashardalon that has a partially demonic heart somehow loyal to Demogorgon and slaying this dragon will give one of Demogorgon's head a chance to slay the other. I'm wondering if this plot can somehow be molded to be included in STAP? There is a church involved called the Church of the Elements that seems like an easy swap for the Church of the Whirling Fury. I know the final encounter takes place at (or in) the Bastion of Unborn Souls in combat with the dragon. I don't recall alot of the remainder of the adventure but I plan to brush up on it over the next couple of days. Once I do that I'll post some more thoughts. If anyone is familiar with the adventure I'd welcome any thoughts on the subject.
After being trapped by the sargasso the party barbarian drinks a potion of water breathing, asks the wizard to cast fly on him, and then takes off on his own to scout the area. He spends the rest of the day scouting and decides to hole up for the night by himself. At sundown the vine horrors start showing up and combat begins. This PC is optimized well and uses a spiked chain so he has reach. I think he figured he'd get AoOs on the creatures when they advanced and then finish them off with his full attack. The barbarian delays so the vine horrors animate assassin vines who attack and grapple the barbarian immediately. The barbarian eventually escapes the grapple and defeats the creatures but only has 4 or 5 hit points remaining. He sees more vine horrors approaching so he decides to clear the vines from the bottom of the mast (thinking he'll eliminate the assassin vine threat) and then climb the mast. I decide to let him spot a rowboat on the deck of the boat under some seaweed and vines. He takes the gift and drags the rowboat out and starts dragging it towards the nearest water area. He makes it to water and starts moving out away from the sargasso. A few vine horrors swim out to his boat but he handles them easily (grappling was giving him the issue earlier). He know sits in a rowboat in the middle of the water with 1 hit point remaining afraid to go to sleep. Obviously he's dead meat if I choose since the vine horrors are intelligent and have a swim speed. I think the party is assuming the vine horrors can't sense you if you aren't standing on the sargasso so he thinks he may make it. If he doesn't rest I think he takes subdual damage the following morning which knocks him out cold. Plainly he's screwed without some intervention on my part. So what does everyone think, do I let him die?
Unfortunately I wasn't able to keep Rowyn alive in the first adventure. I didn't want to drop the stowaway plotline in Sea Wyvern's Wake so I substituted Diamondback instead. So far she has cut the rigging for the chair between the ships on day 2 after the dinner and sabotaged some of the mast's support so it would fall on a PC. I know I need to change Diamondback a bit to include invisibility in her abilities (or give her some potions). I was thinking about assassin levels or possibly having a wand activated by use magic device. What do you think the best choice would be?
We are going to be starting this portion of the AP next session. We use a message board to handle things like buying items, talking battle tactics, etc so it gives us more time to game when we meet. I usually give the players a preview of what’s coming next week so they realize the long sea journey ahead of them. They are posting on the boards how to handle getting a crew, arming the ship, cargo, etc. One of the players suggests asking Lavinia for a 3-month advance in pay to help them prepare for the voyage. Not a bad idea and I have no problems with the request. Then another player throws this statement out to the group- “We need to figure out what to charge Lady Vanderboren for the use of our boat during the voyage” I didn’t say anything since it wasn’t directed to me but inside I’m thinking “What!?!?” How do you think I should handle the request if they decide to ask her? Maybe I should just use Avner to finance the use of their boat since he is a “primary” financial backer of the expedition. Similar to what was suggested in another thread already except the PCs would be choosing to take his gold (and thereby, work for him). Lavinia could just inform the PCs her finances are tapped so she’ll inquire with some of her acquaintances and see what she can do for them. I was not expecting them to charge Lavinia for the use of their boat. They seemed to take to her really well so far so that statement took me back a bit. No one really replied so maybe the matter will not come up again but if it does how do you think I should handle it?
Are there stats for the Blue Nixie in any of the adventures? I built the Maiden of the High Seas for this campaign which is about the size of the Blue Nixie and I'd like to use it. According to the adventure Lavinia is looking for "another" caravel class ship (securing a vessel, page 20) which seems to indicate the Nixie is a caravel as well, just a larger one than the Sea Wyvern. According to Stormwrack a caravel carries a compliment of 30 and a requires a minimum watch of 7. It seems like the 30 number is a bit low for a ship the size of the Blue Nixie. I'll have to sit down and work on the numbers tomorrow evening. If anyone has any input I'd be glad to hear it.
According to the transition page my remaining subscription (IIRC 24 issues of Dragon and 28 issues of Dungeon though I may have them reversed) gets me 13 issues of Pathfinder (or so I thought). When I check my subscription page now it states 13 issues of Pathfinder, 28 isues of Dragon, and 19 issues of Dungeon. I am confused. What exactly do I have if I convert everything I have to Pathfinder? Is it the 13 issues or more than that?
My party just finished There Is No Honor last session and it went really well. They even paused to speak with Rowyn but decided to remain loyal to Lavinia in the end. Unfortunately they managed to kill Rowyn before she could get away in gaseous form which kind of stinks but that’s the breaks I suppose. After the session they were discussing their next move and one of them says this: “Hey, why don’t we just take over this taxidermist’s hall since he isn’t coming back? Heck, why not use the Lotus Dragon’s hideout too?” The party had captured Nemien and he gave up the location of the guild and told the party he just wanted to leave town in one piece. How would the people of Sasserine react if the players tried to do this? I assume his place would be taken over by the city and auctioned off but I am open to suggestions. Do I need to be concerned about substituting someone for Rowyn later on or just leave those encounters out? I really like the encounters she provides in Sea Wyvern’s Wake but I wonder if it’s too cheesy to use another NPC (possibly trying to get revenge for Rowyn’s death) in her place? The party plans to give Lavinia back her 8600 gp and I’d like to reward the group accordingly. I think they each have somewhere around 2500- 3000 gp after raiding the guildhall. I like the idea of having a private banquet for the PCs where she has gifts for them (and perhaps some noble clothing for them as well- for the Dawn Council banquet). I was thinking of giving the fighters a +1 weapon each, the sorcerer a wand of magic missiles (3rd caster level), the rogue a Heward’s Handy Haversack, and the NPC cleric a +1 mithral chain shirt. If I do this I would not give them the 1000 gp bonus mentioned at the end of the adventure. Either that or give them the gold and reduce the values of the gift (items) reward accordingly. Anyone have any thoughts? My group has taken to Lavinia rather well though no one has expressed an interest in her romantically yet. They mentioned several times when talking to Rowyn how she gives them bonuses often and genuinely seem to enjoy working for her. One of the players insists she is protected at all times (bodyguard type) but unfortunately for him he is a half- orc with a 6 charisma. I guess we’ll have to see how things progress but so far the campaign is going well.
This class is from the Complete Adventurer. One of the players is playing a character that is an information broker that eventually wants to become a spymaster. He has stated he will be constantly keeping things from the group but will care for his friends. In the beginning of the campaign I was going to have him sent to get information on another party member. This other party member is going to become a jade phoenix mage, a class that doesn't realize all of his abilities until he is shown his past lives by another jade phoenix mage. Once this happens, which will be around level 8 or 9, then I'll need to come up with something else. So what is the general consensus concerning the PrC? It seems like an NPC class to me but I do want to player to play something he likes, I just don't want him wrecking the game. I have been thinking of ways to involve him in the campaign that would line up with the others in the party. We have 2 other PCs besides the ones above, a mage/ war weaver and a barbarian/ occult slayer. We will also have an NPC cloistered cleric/ sacred exorcist. Three members of this group (jade phoenix mage, occult slayer, and the sacred exorcist) will be involved with the Church of the Whirling Fury which will be great for the game from all I've read on the boards. I do plan to have the spymaster involved with the Kraken Society and I will reveal this to him later in the campaign. I thought about letting him know this from the beginning but I don't think the group operates that way (being so secretive themselves). I am hoping to get this worked out in the next few days so I can start the campaign rolling soon. So what does everyone think? Ditch the concept or keep the character? If you say to keep how would you suggest working the concept into the campaign?
Does anyone know of any resource where I can get the information in the Savage Tidings articles electronically? I have all of the magazines but the thought of my player's grubby little hands all over them is making me cringe. Is it fine to make copies to distribute to my local group? I can't help it I just like to take good care of my magazines!
I have a group of 4 that doesn't like to play clerics. This usually means we have an NPC cleric that mainly is used as a healer and buffer for the party. We do give the cleric full XP so it advances with the party and the NPC gets a share of treasure as well. What do you think about a cleric/ sacred exorcist NPC? The class seems to fit the campaign I am just worried about issues later when the whole "enemy of my enemy is my friend" dilemma comes up. The other 2 PrCs I am debating are the divine oracle (Complete Divine) and the windwalker (Faiths and Pantheons). I like the divine oracle better since it isn't as combat focused but the windwalker could be useful to the group with it's track and other outdoor related abilities. Of course the divine oracle could provide information as needed during the campaign. I am still trying to come up with a deity as well for a sacred exorcist character. I would use Savras or Shaundakul for the other 2 choices. Many decisions to make in the next few weeks. I am getting pumped to start the campaign!
I have been reading the conversion notes and I noticed that they state the "prominent role of the Church of Kord is replaced by the Church of Talona". The next sentence about the lesser faiths states that Tempus should be used for Kord. I wasn't real familiar with Talona so I looked her up in Faiths and Pantheons and she doesn't seem like a good fit for Kord at all. Is it me or does something seem wrong here? The other deity I have not heard of is Anachtyr, which appears to be a southern aspect of Tyr unless these are two different deities. If I am reading correctly the southern aspect of Tyr is not an additional deity just a description of Anachtyr. I get confused easily I guess. |