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Okay, what would be some reasonable restrictions for the ability and combat?


Basically the title. I have a player who's interested in trying out Kineticist, however, looking over the class, it seems really overpowered. The idea that a 4th level character could use Telekinetic Haul to lift 4000 pounds of weight using Burn (which doesn't seem like it incurs that much of a penalty?) seems far beyond something that would ever be balanced. Am I missing something here?

Thanks!


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We decided to go with Myrmidarch Magus, which is working great so far. Thanks for the advice!


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Thanks for the help! And I don't know if this affects anything, but, just to be clear, it isn't necessary that the staff also be able to function well as a melee weapon.


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Hey, my group's been working on switching our 5E campaign over to Pathfinder for a few weeks and we've run into some trouble figuring out how to best transfer a certain character, an Artillerist Artificer 6/ Genie Warlock 3. We're pretty new to this system so I was wondering if anyone had any suggestions as to the closest thing we could get, concept-wise.

Here's the key components we'd like to find something similar to:

The character uses a quarterstaff as an Arcane Firearm and casts his damage spells (Fire Bolt, Scorching Ray, Eldritch Blast) through said staff.

He also uses the Pact of the Chain from Warlock to get a Duck Familiar; we'd like to keep that too if possible.

The character's background is as a tracker and bounty hunter.

Thanks!