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We have been playing Kingmaker with a group of three PC's. One of the player's bought a wolf and had it trained to use as a mount, he has been riding it now for a few levels. Recently I decided that they would probably fair a bit better if they had another basic fighter in the group. Long story short is that the wolf got awakened by a high level druid through a series of events. I know it adds 2HD and all, but now how to I figure experience for it from here on out? I've decided that with experience it will start taking levels in ranger. So when exactly will it become level 1 ranger? How fast will it gain experience, should I do it like cohort experience? Thanks for any help.
So I'm thinking I'll be especially evil with the players next time we play. The party consists of Cleric 5, Warrior 5, Rogue 5, and either a 4th or 5th level NPC (depends on how they roleplay). Anyways they are going to be attacked while out in the wilds. I was thinking using goblins cavaliers armed with bows or crossbows riding orc barbarians wielding either greataxes or falchions and shields. First off, thoughts? What do you think the level of the baddies should be, or number of them for that matter? Do I load on levels for one, or go lower levels and make a handful? Thanks for any feedback.
I'm currently running Kingmaker for 3 pc's and an on again off again NPC, to add a bit of firepower. Anyways now that they are 5th level I began to wonder, in the grand scheme, how powerful/recognized that they are. They at 5th level are Barnon's and and their way to running a colony/nation/etc. -Are there are a lot of other 5th lv NPC's walking around?
I scoured the site for awhile but couldn't find anything. Can anyone point me somewhere, or give me their own take, on this topic? Basically by level what they are considered what? Am I making any sense?
I have a player who wants to purchase a light steel shield with spikes, 1d4 damage, and add the shield bashing quality. I say that the bashing quality is under the armor/shield quality and does not stack with the armor spikes (which I believe are weapons). Can someone point me to the errata so I can clear this up?
So I am crafting a new NPC to throw into Kingmaker to be an added thorn in the party's side. Anyways in our combats so far we have a caster who I'd really like to mess with, as that so far he almost NEVER gets hit and is getting just a bit to cocky for his own good. Since it is a wilderness theme I was thinking... Ranger 2/Barbarian 1 Half Orc The Ranger archtype would be the shapechanger so to get the 2 claw attacks and I'd also be taking the alternate half orc abilities to gain a primary bite attack. So I want this guy to be able to run all over the battle field to chase said caster down. I plan on taking the weak willed flaw so as to have 3 total feats. My first thought for feat selection is... Power Attack
So I'd have a 50' to run around. Should I only take one fleet and something else? Should I take no fleet and focus on another feat. Thoughts?
So I'm getting ready to join a Kingmaker AP that just started. The PC's are only 2nd level so I'm not missing much. I've narrowed down two concepts that I plan on playing, I typically play clerics or fighter/clerics so both with be a nice departure. No one in the group min maxes or optimizes so I'm not worried or even care about DPS, I'm looking for what looks interesting and fun to role play. Anyways in no order here are my two ideas. #1 Advanced Creature Template Kobold The DM told me I'd be using the stats for Kobold out of the bestiary + the template. I'd then have another +1 to add where ever I'd like. I can live with the stats. Barbarian (Invulnerable Rager) 1 / Fighter (Polearm Master) 1
Cautious Trait
Basically I'd run around the battlefield to help flank for the big fighter and poke things from reach with a glaive. As for role playing he'd be country bumkin monster little brother type character, somewhat annoying and always in awe of the rest of the all human party. #2 35 year old Human Rouge (Acrobat) 2
Weapon Finese
Reactionary Trait
This older gentlemen would use a Hanbo (since they can look like canes) and refuse to use other melee weapons. Again this character would be used to provide flanks and obviously attempt to trip them, hopefully then pummeling opponents with his glorified club. This character would fashion himself as an explorer, gentleman, map maker, and intellect. Gustov would have a decent number of knowledge skills, the other PC's would commonly find him seated comfortably sipping expensive alcohol while reading. He would also have a slight upper class mentality and sometimes attempt to treat the other party members as almost servants. Thoughts?
I have a PC making a ranger for Kingmaker starting at 1st level. Anyways he wanted to start out with a dog at 1st level and then say prior to adventuring he had trained it per Handle Animal. If I let him do this I was thinking giving him maybe a max of 3 rolls to see if the dog is trained prior to the adventure beginning. Also if we do this what do you think a fair cost for a med sized dog puppy would be to purchase with starting funds? He also said he'd be willing to take the pioneer trait instead, where you get the free riding horse, and say he has the dog in place of with a pack saddle. (His ranger is a trapper/mountain man type). Does any of this sound fair? And no, as a human he doesn't want to ride it. He was hoping to train it for the hunting package. If I do allow this how do I handle this dog down the road when the ranger gets an animal companion, obviously he would just make the dog the official companion?
So we are getting ready to start KM and myself, and the party, have decided that they need an NPC to help out as a full time party member. So, I'm asking ideas for some ideas. Here is a break down of the party. They have decent stats as I let the group roll 2 sets of 4d6 stats and choose the best block. Human Fighter
I want to add a character that will be...
Any help. |