Sage

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Ooooh... Okay, here goes:

When we were running a 3.5 game, this guy (we'll call him Tyler), seemed hell-bent on derailing and "crashing" the campaign.

- When approached by an informant who would lead the party to the next part of the adventure for a price, he didn't negotiate with the guy or even threaten him. No checks of any kind. He just up-and-knifed the guy between the ribs (luckily, the party paladin was not present at the time, running an errand).
- Speaking of the paladin, he offered a "healing potion" to the aforementioned do-gooder, only to reveal (after it was consumed, naturally), that it was actually universal solvent.
- When a demonic invasion had begun and thousands of lives hung in the balance, he convinced the rest of the party to abandon the city, the people, and go do "something else" because "we've saved this city from disaster, like, ten times... They should learn to watch out for themselves."
- Released a chichimec from it's ancient prison but decided he didn't really feel like chasing it down and stopping it. It proceeded to annihilate a large population within the campaign setting.
Problem Player: "Screw those people. They should've had some sort of defense against that."
Me: "They did! The PRISON YOU JUST DESTROYED AND OPENED!"

The campaign was killed... Later, I discovered he just hated gaming with me and was DMing a campaign across town (with my old gaming group, who were under the impression I had decided to "take some time off from gaming"... which was untrue) to which I was not invited.

Now THAT, my friends, is a campaign-killing player.