I have a second level character but haven't been able to play for a while because the lower tier table is full. If I play a pregen on a higher tier what can I apply to the lower level character? Can I apply the xp, pretige and fame now or do I have to wait til my character levels up to the level of the scenerio?
I started playing with a barbarian because there was a lack of front liners in the groups. After playing three sessions I realized I didn't really enjoy playing a front liner. I thought I would enjoy the barbarian more than I do. Since I haven't started the character at level 2 can I still rebuild the character into something I would enjoy more and keep the scenario sheets for the charcter?
How does have one class help the other to create a know it all character, few bard levels add next to nothing to the knowledge checks, a few wizard levels does not do your character any good either.. I'd go bard all the way with a nice bard archetype personally. This character was made before all of the other books came out. It was part of the characters backgroud. Before I changed him to all Pathfinder he also was a Maester from 3.5.
In the evasion ability that the specialist gets it says it is like the rogue's evasion. Does that mean that the specialist has to be wearing light armor to benefit from the evasion? I am asking because the ranger's evasion states that if he is wearing medium armor he can still evade, while the rogue's states that it has to be light or no armor. Since the phrase in the specialist specifically states as the rogue's evasion.
In one of the campaigns I am in there are two characters with the leadership feat. Both of the cohorts have a background with the characters. One of the cohorts was a friend that fought with the PC, the other was a lesser member of the PCs faith. One of the cohorts was brought in to add flavor to the character. The other cohort was brought in to fill the healer role. This cohort stays in the middle of the party during battles and heals those that need it and buffs the party so that they can protect him. He stays out of the fighting as much as he can and buffs himself first and then the party. Neither of the cohorts tries to go to the front in battle.
Besides gaining levels and taking a feat, is there another way to learn new words of power? A wizard can learn spells from other spellbooks or scrolls. Is this option available to wordcasters also? On this note, it says that words of power have the same time and cost to add to a wordbook as a spell of the same level. Does that include taking up the same number of pages in the book or is it just one page per word?
During our last gaming session, our rogue took out a water elemental with some dust of dryness.
Tom Baumbach wrote:
Thanks for the response. I hope there is an errata on that later though.
Does multiattack mean 3 different natural weapons like a velociraptor, or 3 attacks with natural weapons like a tiger? If it means 3 weapons than there are very few animal companions that will use the feat as written and instead will get the extra attack. If it means 3 attacks than it is a wasted ability for most AC.
If a druid has multiple attacks for having a high base attack bonus, does he get an extra attack when in wild shape? example: a 9th level druid with a base attack of 6/1 changes into a medium elemental. the elemental has one slam attack. would the druid be able to make two slam attack albeit with the second at -5?
I saw that the wildshape ability it improves over time. I was wondering if an 8th level druid took the shape of a large tiger would he be able to use the the pounce and rake ability. At 6th level he can't use the rake ability because it is given with beast shape 3.
In the campaign I am in now there are 7 players. To help balance this the gm has added a couple more monsters per encounter and also given the enemies more levels or a level or two for the monsters. I am getting ready to start my third character of the campaign because of his tactics and my poor saving throws. My first character failed the save for a suggestion spell and ended up grappled by a monster and before I could get free I was killed. My most recent death came because the tactics of the enemy divided the party into two groups and my character was hit two many times to survive even though I had a 30 armor class at 10th level and was taking out an enemy every 1.5 rounds. I was also the target of scorching ray. One thing that I could suggest is use more mobile enemies on your group. A 4th level sorcerer with magic missile and scorching ray will hit the tanks almost every time. He can cast a spell and then move 30 feet away from the party. They will have to make double moves to try to keep up with him so they can attack. Keep up with the game. It may take a little getting used to but IMO it is better than 3.5. Good luck
DM_Blake wrote:
Thank you for the response. I will bring it up tomorrow in our next session.
PathfinderEspañol wrote:
When you craft magic items you only need to make one crafting check at the end of the time. It only takes one day per 1000gp or 2000gp if you accelerate. Unlike the craft skill in which you have to make a check every day.
In a combat if you have the feat fleet of foot, which allows up to a 90 degree turn during a charge, would you charge an opponent that is around a corner that you cannot see. example. Your party is in a large room and you get attacked. You are near a hallway that enters into the room, but can't see into the hallway. Arrows have been coming from the hallway attacking your party, so you know the archer is an enemy. is it permissible to charge the archer using fleet of foot without seeing the archer at the beginning of your turn.
The GM in my game where I play a crafter, has the rule that a 1 always fails. My wizard would not craft an item where he would have the chance to fail by 5 or more so we said that if I rolled a 1 the item would be cursed. This is the only reason the GM woudn't allow me to take 10 on the crafting check.
In our last campaign when I used mirror image the enemies had no problem hitting my AC. we just rolled to se who was hit. one thing to remember is that if the wizard uses all of these defensive spells then he doesn't have as many offensive spells. If the wizard is willing to sacrifice offense to protect himself then how is he going to deal damage.
The question I have is when a character is being flanked and tries to tumble away but fails the tumble check. Would only one of the flankers get the AoO or would they both get one? The idea is when exactly does the AoO happen at the beginning of the movement or during the movement? An example is the player (P) is flanked by E1 and E2. E1-P-E2
Abraham spalding wrote:
Thats what I thought. I have a plan for a diviner rogue for a future campaign. The GM has the first combat of the night already set up, so when we take a break I will mention this to him.
I want to make sure I understand this rogue talent correctly. The rogue gets to sneak attack anyone on the suprise round because they are considered flat footed for the rogue even if they have acted. He is where I would like the clarification. Does the rogue automatically act in the suprise round or does he still have to make the perception check to detect the opponent in order to act in the round? I personally think he needs to make the check in order to take advantage of the ability. Any clarification would be helpful.
In the description of the alignment detection spells it says that a creature with 5 or less hd doesn't have an aura. Does this mean that a 3rd level evil fighter would not be detected with the spell detect evil since he doesn't have an aura? The reason I am asking is that I am playing an inquisitor and wanted to use the spell when entering a diplomatic situation. If low level characters don't have an aura and thus don't register with the detect spells it losses a little of its functionality at low levels.
erian_7 wrote: Actually, I've got them all in my Excel character sheet (check my profile). This is current for all traits through Dwarves of Golarion (that's 214 traits if I counted them right). Note that mine are thr stripped-down/OGC versions of the traits. So, for instance, if you look at the description for the Earning Your Freedom campaign trait from Legacy of Fire, you'll only see the mechanics of the trait since the rest is campaign-specific and so I did not consider it OGC. Does the list mention what campaign it is out of?
These appear in our Pathfinder Companion line of products. Each one generally has a new handful of choices along these lines. They're not currently compiled in one location. Fortunately... the 40 traits in the basic rules should be enough to start things out if you don't have access to any Companion books. Thank you
In the PC Dieties and Magic each diety has a specific spell for its followers and somestimes special spell abilities such as spells at lower levels or spells added to the casters spell list. Would an inquisitor be able to receive these spells and spell abilities. If they do receive these things which caster would they emulate.
A question has come up in our campaign about what is possible in an area with a dimension lock on it. We were wondering if you could retrieve items from a bag of holding and other magical storage items in an area that is under the effects of a dimension lock spell. Since dimension lock prevents travel from place to place we weren't sure if it would also affect bags of holding.
Will there be a feat that an inquisitor can take that will add a few more uses of the judgement ability similar to the extra channel and extra mercy feats? I think that would help the inquisitor be able to be more effective longer in the day, and not have to save his judgement for a large battle that might not occur.
In a couple of weeks the group I am in is going to start a new campaign and I wanted to use one of the new classes. My GM always starts at first level. I noticed that none of the new classes gives the amount of starting gold they receive at first level. What should be the starting gold for each of the new classes? |