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Organized Play Member. 3 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Mike Selinker wrote:

There's no disctinction. They're there to make sure that each trilithon has a different value to each player. So if at the start of the game, you and an opponent have two guards at the base of one trilithon, you're a lot more likely to fight over that one.

Hope that helps.

Mike

Thanks for the fast response, Mike. That definitely helped. So I assume the guards at the base can be removed in the same manner as the guards on top of the trilithon?


Argh. I should have made sure I had all my rules questions settled before posting again. I don't know why I am so confused by Arthurian Knights, but I have another question.

Also, in Arthurian Knights, during the setup guards are randomly distributed at the base of trilithons, while later guards are placed on the trilithons. Is there a distinction? If so, what purpose do the guards at the base of the trilithons serve?

Those should be my last questions. I read through the other four games and feel okay with them.


Hey... I just got my copy of the game today and have been reading through the rules. Looking forward to playing the game, hopefully this weekend.

My rules question is this:

In Arthurian Ghost Knights, if a player plays a black card and chooses to place the guard of another player, does he or she still get to move one space on the glory track and place a sword on the altar?

(Man, you know you're a geek when you start to write sentences that are utterly incomprehensible to almost the entire population, but is still understood by its target audience.)