| relientKitten |
Hmm. Tough location for characters without 'kill me' signs on their heads. Religion is bad juju, as is magic and Kalashtar... how about a monk? Maybe a Dolgaunt with no class levels? >.>
Human monk/fighter it is.
Lian: Female Human Ftr1/Mnk2; CR 3;
Medium Humanoid (human);
HD 2d8+1d10+3; hp 25;
Init +2; Spd 30 ft/x4;
AC 14 (+2 dex, +2 misc), touch 14, flat-footed 12;
Base Atk/Grapple +2/+8;
Full Atk +4 One-handed (1d6+2;20/x2, Unarmed Strike), +2/+2 One-handed, Flurry of Blows (1d6+2;20/x2, Unarmed Strike), +6 One-handed (1d6+1d8+1d12+2;20/x2, Charge), +4 Thrown (1d4+2;20/x2, Dart(Thrown));
SA&SQ Armor Restriction, AC Bonus(Ex), Flurry of Blows(Ex), Evasion(Ex);
SR 0; AL LG; SV Fort +6, Ref +5, Will +5;
Str 14(+2), Dex 14(+2), Con 12(+1), Int 10(+0), Wis 14(+2), Cha 9(-1);
Skills: Climb¹ +8, Jump¹ +10, Swim¹ +6, Tumble +10.
Feats: Improved Unarmed Strike (PH 96)², Improved Grapple (PH 95), Stunning Fist (PH 101)², Power Attack (PH 98), Flying Kick (CW 99), Monastic Training (ECS 57)², Powerful Charge (ECS 57).
Racial Abilities:
• Base land speed of 30 feet.
• Bonus Feat: 1st level bonus feat
• Favored Class: Any
Class Abilities:
• Armor Restriction: If wearing ANY armor or carrying a shield, you lose
your Wisdom bonus to AC, fast movement and flurry of blows abilities.
• AC Bonus(Ex): Add +2 AC; this bonus is not lost unless you are
immobilized or helpless, wearing armor, carrying a shield or carrying a
medium/heavy load.
• Flurry of Blows(Ex): As a full attack, you may make one extra attack(s)
All attacks made in the round suffer a –2 penalty.
• Evasion(Ex): On a successful Reflex save against a magical attack, you
take no damage.
Story, story... I don't know so much about Riedra, just what's in the ECS, which is that noone comes in and noone goes out, so she must be a native. She's very protective of her family. I'd imagine that weapons are probably harder to come by for normal-enough folk, so she learned to defend herself without the use of them. As she has the most mettle among her family, she has the honor of doing the jobs noone else wants, like removing an entire family of snakes from under the outhouse or being the face of the family when the Inspired come to call (she's not very good at it, mostly nodding her head and grunting in comprehension/'agreement'). Because of all of her hard work, she enjoys her liquor each night (future Drunken Master, if the DM will allow) but never gets herself truly drunk (that she knows of).
Bar fights seem to be all too common late at night, especially when the men start going after her with cat calls. When she realizes that physical intervention is required, she's got a mean kick (once she gets some momentum) that she hopes is enough to bring whoever is causing trouble down. Otherwise she tries to stun or grapple until they calm down or pass out. She tries to avoid lethal damage, only resorting to it when her attempts to subdue aren't working and the creature is not normal (memories of the cloaker in her closet still give her the heebie jeebies).