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Liberty's Edge

One of my players is a fey creature with the long step ability. We are trying to sort out whether it allows him to bring along willing creatures up to the quantity his hd would allow since it is a teleport ability, or, if this is not an intended component of the ability.

I searched the forums and found that some allow long step to be used to bring along willing creatures, but I didn´t find anything definitive.

Can you offer any advice on this?

Thanks!
Rodney

Liberty's Edge

Okay, clarifying followup question. If my intellect devourer has been dropped into a pit created by magic and THEN brings up its Globe of Invulnerability, does it get expelled from the pit? Cuz that will cause all kinds of mischief for the party today!
-Rodney

Liberty's Edge

It's a good derail. Tangents are the spice of life!

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Are you talking about sealing the top of the pit with a wall of iron? If so, then the GM would probably have to adjudicate some amount of damage done when reality rises up and squeezes the victim in the pit against the wall of iron. As a GM I would not have it be an auto squish like coming through an SG-1 Stargate and running into the iris.....

Liberty's Edge

My intellect devourer infestation thanks you for your sage wisdom. Now they know how to use their 3x per day Globe of Invulnerability against the party that is trying to cleanse them tomorrow!

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1 person marked this as FAQ candidate.

Would a Globe of Invulnerability prevent a Create Pit spell or similar spell of 4th level or lower from functioning against a target?

Thanks!
-Rodney

Liberty's Edge

Sloanzilla,
From what I read in the responses, you are not as confused as you think.

You are correct: Until the inquisitor gains Second and then Third Judgment, the inquisitor can, as a swift action, activate a single judgment. Then as a swift action, that inquisitor can swap out that judgment for a different judgment. No two would remain active at a time. When Second Judgment comes on line, two judgments may be active. Three when Third Judgment comes on line.

-Rodney

Liberty's Edge

Thanks Writer and Vivianne! I overlooked that passage. I was afraid it was something I would have to look for an errata on.

Best,
Rodney

Liberty's Edge

I am trying to make sense of the mechanics of Judgments. I know that until an inquisitor is at 8th level, she/he cannot activate two judgments in the same swift action, but do judgments stack? If in round one of combat, the inquisitor activates Destruction, and then in round two, that inquisitor activates Healing, and then in round three, Smiting, do the first two wink out? Or do they remain for the duration, stacking with each other?

Thanks!
-Rodney

Liberty's Edge

I am trying to sort out whether or not witches may learn spells from other arcane classes by purchasing a scroll and then preparing it for a meal for their familiar. I have searched through the boards on this, but have not really found anything definitive thus far.

Your wisdom on this?

Best,
Rodney

Liberty's Edge

Thanks! I appreciate your help in sorting this out!

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Actually, I think I get it now..... I have 10 Fame Points, so as long as I have the cash and I am in a large settlement, I can purchase any item up to 1500 gp in value. Yes?

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Okay, then how do the fame requirements work? I have 10 Fame at this point.

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I am trying to sort out purchase availability of potions and scrolls for spells higher than 0 and 1st level.....

According to the "Guide to Pathfinder Society Organized Play" pdf, I can only purchase potions and scrolls for 0 and 1st level spells.

But according to the discussions on these boards (at least that I have found so far) [http://paizo.com/threads/rzs2org2?Buying-potionsoils-of-higher-levels#1], I could actually purchase higher level potions and scrolls without having a chronicle sheet authorizing it.

What is the real deal here?

Thanks!
-Rodney

Liberty's Edge

Tacticslion wrote:

Thanks!

*Now he continues alone, sadly, as no one sees fit to PM him. Ever.*
(Heh)

I believe that may be because you have your setting at "No" for private messages. Maybe. I went to your profile and found no option for sending you a private message.

Perhaps this will alleviate your solitude.

<grin>
-Rodney

Liberty's Edge

LazarX wrote:
I generally wouldn't assume that statues would survive that long. They're not immune to the usual wear and tear of simple existence. In most cases, they'd simply die because of missing parts.

Hi LazarX,

You are correct about this in general, but in the specific case, they were petrified and preserved by an earth god in his own temple deep underground. The conditions for preservation were phenomenally good (extremely resistant rock in the petrification, dry and cool environment, earth god anti-weathering magicks).

At least that is how I got around their likely disintegration over the millenia.

Best,
Rodney

Liberty's Edge

Selgard wrote:

That'd be kinda neat.. awaken after 10k years and only be able to speak clearly to dragons, with some difficulty to elves, and barely to dwarves. maybe share a word or two with Halflings and be clueless to the rest of the world.

-S

True, though many of the NPCs and one of the PCs speak Terran, which I would imagine would have an even longer stability than draconic languages.

I like the jist of what you are saying. It definitely helps frame the cultural and communication questions.

Best,
Rodney

Liberty's Edge

Diego Rossi wrote:

Human evolution will be hardly noticeable, but disease evolution ...

Read Jared Diamond book "Guns, germs and steel" or simply look the effect of European diseases on the American natives.

Brilliant connection! Thanks!

Big shifts on political structures, languages, customs, religions, and such. Small shifts in humanoid evolution, though some may be more significant in a world influenced by magic. Extinct monsters preserved in the petrified time-capsule. Some of these I alreay had incorporated, but not the disease element. That is rife with diabolical opportunity, especially since there is one petrified pestilence focused daemon in the temple.

Best,
Rodney

Liberty's Edge

Ravingdork wrote:
After ten thousand years of natural corrosion, wouldn't those revived basically be faceless, barely humanoid lumps of flesh?

Under normal circumnstances yes, but they are frozen in statue state in a lost temple of Grumbar, an earth god, so preservation of stone is stronger here.

Outside though erosion has moved at a breathtaking pace as evil forces have unleashed specialized erosion and weathering elementals to tear a towering mountain down so they could get to the temple buried deep below. It took them a long time though..... The final stone barriers were turned into flesh by an antipaladin and then subjected to corrupting touch and a fireball that was aimed at the antipaladin. It was pretty gross.

-Rodney

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Tacticslion wrote:

Rodney! joriandrake! Sorry! (I'm bad with names. I'm better with faces! You two need to get new - and different from each other - avatars! Bend to my convenience!* Bend I say!*)

Hey Tacticslion,

I am brand-spanking new to this message board and actually would like to put in my own avatar. Being new though, I have not been able to figure out the way to do so.

If you or someone else could PM me and give me some pointers that would be awesome.

Best,
Rodney

Liberty's Edge

Sister Maeve wrote:

Your OBW reminds me of the Witch Queen religion I made for a game, using the related alias to post now, stuff of faith inside alias desc. Might be useful (game is core rulebook only, so as example other domains could have fit better if more stuff would have been an option)

I would be interested to learn more of this Witch Queen religion. One of my PCs is a witch, and upon arriving in the capital city discovered that a new bully was in town, a group of inquisitors and others who billed themselved as the Order of the Burning Witch. While there are some true believers, they are really an excuse for real estate and power grabbing.

But they post very helpful bills around town alerting people about how to recognize "witch-signs". Includes things like milk souring, babies crying, rain on festival days, broken tools, etc. With the help of some bards, they have a lot of the populace whipped up into a frenzy, which has been a lot of fun for the PCs to try to navigate. Especially since the Order has been pushing an anti-orc and anti-nonhuman racial agenda and half the party are half-orcs or full-orcs.

-Rodney

Liberty's Edge

Will check back in the morning. Thanks again for all the great ideas and feedback!

Best,
Rodney

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joriandrake wrote:
psionics and spells should help with communication

Agreed. While we aren't using psionics in the current campaign, spells are definitely playing a role.

-Rodney

Liberty's Edge

Merlaine wrote:

you can add a bit of "patriotism/racism" to the situation

Sorry I have no better example, but I hope you know of the Dragon Age setting

in that, elves lost their power, became weak shadows of their former selves, there is not even an elven realm anymore, they are either nomadic or slaves or live in slums (or a mix of these), the living elves are also "tainted" with human blood, meaning it is likely none of them are pure-elves

Now, I took this example because: imagine the people you un-petrify, they meet with the "modern society", and the new cultures, "advanced" races, faiths, technology. Would they be awed by it? maybe fear it? be abhorred by it? Would they even consider the ones in the "new era" true [race/religion/culture], the old ones may love what they see or hate it, or some mix of these, they may also consider everything terrible and only worth to burn and destroy, to conquer and restore what once was

In the end the old revived ruler race/faith could love ice cream, pop music, and cars, and hate everything else

LOVE IT! The current world includes elven ghettoes and a newly developed Elven-Orcish Confederation, so there is a lot of racial disharmony to play with here. In the major cities, the power of the Order of the Burning Witch is spreading a paranoid authoritarianism, and the PCs are on the Most-Wanted List in the capital. They live in interesting times.

-Rodney

Liberty's Edge

Tiny Coffee Golem wrote:

10K years isn't a lot for natural evolution, but it could be enough to have a bigger forehead or something. Personality issues aside.

However if the rest of the world is interbreeding with fey then they may look VERY different. Interesting concept.

You are correct about natural evolution, though a lot can be sped up when you through magic and gods into the mix. It can allow me to include some unknown monsters that have been hunted to extinction in the last 10,000 years.

There are different factions of Fey, some of whom have been assimilating into this world after giving up on their dream of returning to the First World. There are others who want to get the power to smash through the barriers of their exile and are striving (somewhat successfully) to remain "pure" and yet others who have "unearthed" powerful magicks that appear to allow them to recreate the First World here in this world. Those powerful magicks, were actually placed there for them to find by daemonkind and will help in their effort to unravel all things.

Back to things that have changed: Communication is very difficult between the PCs and the NPCs, and is requiring high intelligence checks since dialects have evolved dramatically over the years. The religious symbols have changed a great deal as well, though Terran doesn't seem to have changed a great deal as a languange, and that is helping with communication since the party also includes a modern priest of Grumbar.

Thanks to all for really great thoughts on the main question and the others it has spawned. Keep it coming if you have more ideas.

Best,
Rodney

Liberty's Edge

Tacticslion wrote:

Sure. The idea was that s/he was actually "gone" as well. But I see what you're saying (and that's why I advocated the "nothing's changed" idea, or perhaps variants due to stony erosion).

joriandrake: no worries, the "short version" actually contains literally everything you need to know game-rules-wise about the "Atrophied (Ex)" condition.

Also, duh, you're running a home brew, which is exactly what you said at the beginning. NEVERMIND THE MAGIC-CHANGE THEN (unless you wish to incorporate that).

Just to clarify, I'm (Rodney) actually the one running the homebrew. I believe Joriandrake is someone who is actually in a Kingmaker campaign.

But to your fascinating point! I love the idea of Atrophy. Not sure how to apply it in the current case, but it would allow me to have some more epic villains in the temple who have degraded in their power.

Also, I really like the idea of scars from the inevitable weathering of the petrified NPC's. I have already be throwing a variety of variant erosion and weathering specialized elementals at the PCs so this would fit well with the flavor of the campaign!

Best,
Rodney

Liberty's Edge

Tiny Coffee Golem wrote:

Consider drastically different social issues. For example, IRL Humans only began agriculture 10K years ago. Imagine one such human in our modern world.

"Around 10,000 years ago humans began to practice sedentary agriculture domesticating plants and animals which allowed for a drastic increase in population worldwide."

You may not want to open this can of worms, but what about magical and non-magical evolution? They wouldn't look drastically different, but perhaps enough to notice.

Awesome thoughts here. Personally, as a science teacher, I love opening cans of worms like this.

The humanoid and other races in the world I am running are actually quite a bit older than the ones in ours though, and have spent the last 10,000 years recovering from a rather large mistake a cohort of Fey made in unwitting collaboration with forces of Abbadon. Now new unwitting allies of Abbadon are attempting to make the mistake again with gusto.

Lots has changed and evolved over time, and since Grumbar is a major element in the campaign, geologic/magical processes are a big deal.

Liberty's Edge

You are quite right. Several have definitely gone mad and others are inert meat on the ground. I am imposing a punishingly high DC for the recovery save. But the petrified battle included some pretty high level NPCs, so some of them are making it and are simply confused or enraged.

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@Merlaine: It depends upon whether the spell power is granted at the time of the original praying to the god back in the day or if the spell power is actually granted by the god in the time of need.

Another thought is that if the god is gone, another might have assumed the original god's portfolio and *might* honor past spells. To a god, of course, 10,000 years is probably a trifle.

Interesting question!

Liberty's Edge

They are quite disoriented when confronted by PCs with strange clothes, customs, and accents who have been foolishly alerting the NPCs to the amount of time that has passed. Some don't get it for a while and are acting as they would have before Grumbar rather forcefully stopped their battle, while others are in a fetal position on the ground sobbing. And others are lashing out at whatever they can lash out at.

The PCs are up against a villain who is restoring selective ancient perceived allies as speedbumps for the party while racing them to get to an artifact Grumbar left in the temple. The PCs, in turn, are restoring others who they perceive as allies while racing the bad-baddie.

These comments are helpful as I needed to decide whether I had to get around a general nerfing of restored clerics of Grumbar in the temple. It could matter in the ensuing conflicts!

Best,
Rodney

Liberty's Edge

Thanks. That certainly would make things simpler. I may be overthinking it a bit.

As for sanity, a fair number of the NPCs converted to inert meat when they were restored. The PCs have happened upon a petrified battle inside a cursed tomb.

-Rodney

Liberty's Edge

Running a homebrew and need some thoughts on the condition of NPCs who are restored after 10,000 years of petrification.

1) Divine casters: Would they still have their spells or would they need to pray again?

2) Arcane casters (other than sorcerors): Would they need to select and memorize spells for a new day or would they still have the spells they memorized before they were petrified?

3) Sorcerors: What would the status of their spells be?

4) Others: Would number of rage rounds be reset for a barbarian? Rounds of bardic performance reset? Ki pool? Etc.....

Your thoughts please.

-Rodney