Kitsune

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I am playing human in a new campaign where I am using a homebrew class that's a mix between the artificer and the gadgeteer from 3.5.I am allow each level to make so many constructs, anyhow I want to build a dwarf size/shaped robot that basically is going to be healing people and be a tank for the party.Outside of battle my DM has given it enough intelligence to be my witty sidekick sort like Igor was to Dr.Frankenstein..I have made previously a hummingbird that could launch Fireballs and I use the hummingbirds stats from 3.5.Also money is not really a problem due to instead of money I have almost a limitless pile of strap metal to use for parts.Anyways the question is how do i know what the stats for the basic form is?


Hello I am currently playing a lv3 Kitsune Rogue2/Sorcerer1 that is mostly the parties face.My character loves going into areas disguise as one person then tell my party members the info and back in as someone else.He also loves to scout shops for magic items to steal then run away afterward he changes his appearance so nobody identify him.My party knows all about my deeds so their ok as long I don't target them.Anyhow I am looking for magic items or regular items that help me to keep my disguise up or bring it up quick.Also one question the item Sleeves of Many Garments what kind of action is it to activate the item and can you stitch your outfit anytime you wear them or only when you put them on?


in my friends game i am running a Kitsune Rogue knife master 1st lv and i need help figuring out as I level up how I can keep up in damage and keep up my social goodness in the process.
The other players are Human female Fighter, Human male Monk, and off and on druid.We are all first level and only using pathfinder and third party books.I have no problem multiclassing but the way I want my character is a shape-shifting behind the curtain person that can sneak around and steal things but stand his own if need be.

KATARA
Male Kitsune Rogue (Knife Master) 1
CN Medium Humanoid
Init+11;Senses Low-Light Vision; Perception +7
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DEFENSES
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AC 18, touch 15, flat-footed 13
hp 10 (1d8+2)
Fort +2, Ref +7,Will +3
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OFFENSE
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Spd 30 ft
Melee Bite (Kitsune) 4 (1d4/20/x2)
Dagger +1 (1d4+2/19-20/x2)
Unarmed Strike +1 (1d3+1/20/x2)
Special Attacks Sneak Attack +1d8/+1d4
Spell-Like Abilities Dancing Lights (3/day)
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STATISTICS
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Str 12, Dex 20, Con 14, Int 18, Wis 17, Cha 20
Base Atk +0; CMB +1; CMD 16
Feats Improved Initiative, Rogue Weapon Proficiencies
Traits Reactionary, River Rat (marsh or river)
Skills Acrobatics +10, Bluff +9, Climb +0, Diplomacy +9, Disable Device +8, Disguise +9, Escape Artist +4, Fly +4, Intimidate +9, Knowledge (Dungeoneering) +8, Knowledge (Local) +8, Linguistics +8, Perception +7, Ride +4, Sense Motive +7, Sleight of Hand +8, Stealth +8
Languages Common, Dwarven, Elven, Gnome, Senzar, Tengu, Tien
SQ Change Shape (Su), Fast Shifter (Su), Hidden Blade +0
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SPECIAL ABILITIES
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Change Shape (Su) Assume a single human form
Dancing Lights (3/day) (Sp) With Charisma 11+, cast Dancing Lights 3/day
Fast Shifter (Su) Using your racial change shape ability is a move action instead of a standard action
Hidden Blade +0''' +0 bonus on Slight of Hand checks to conceal a light blade
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail
Sneak Attack +1d8/+1d4 +1d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed