| razzle |
And all that's cool, but if you guys do another AP it would be nice if you laid off the slowly unfolding mystery climax. Every single AP you guys have done is all about the PCs finding things out piecemeal, one nibble at a time. For once it would be cool to have the party know who the bad guy is and what his plans are up front, if only to have a change of pace.
Take Burning Sky for instance. From the beginning you have a large organization you're fighting time and again. In the very first session the PCs have a very good idea of who the big boss at the "end" of the AP is going to be. Can they just go to the boss and kick its butt? No! In fact, at low levels they are doing everything they can to get as far away from the boss's forces as possible.
My players have responded more favorably to that style than to Paizo's APs. Don't get me wrong, they still enjoy the individual adventures. They are well designed with interesting encounters. The only big problem is that the table (and the PC party in character) wants to know the point of the campaign (and the unifying force) at lower levels. In some cases (not always, but sometimes) they want a campaign where they don't have to wait to look back and get that "oh, so that's what the plot was all about!" Instead they want to know up front what the goals are at the final endgame so that they can understand the importance of what their doing.
As a DM (and probably as designers), sure I can look at an adventure and say "Ah yes, what they're doing now is going to help the party reveal something that will eventually help them stop the first piece of Kyuss's plans". However, I can't share this with my players. The impact could be presented to them in game somehow as its happening, not a year or two after the fact. I know this sounds like a broken record, but Burning Sky is a good example of how to do this.
I am running a Burning Sky campaign right now and in reality the characters dont know all of the adversaries and the ultimate bad guys at all. The campaign has a slow build of story line but happens to drop characters in the middle of a war and give them an obvious initial enemy (Ragesians). I added a spolier tag so any WoBS players shouldnt read the next statement.