razor34's page
Organized Play Member. 21 posts. No reviews. No lists. No wishlists. 1 Organized Play character.
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DrDeth wrote: Alynthar42 wrote:
This is what's causing arguments.
Our system wasn't causing problems until we found a few potions in a bandit base we'd just trashed. Two of us wanted to count potions towards your total value, because we felt that the basis of the system was to keep track of your gold spent and your effective wealth by level. In other words, we don't have personal cash deposits because this system allows us to get more items and is less hassle, but we are trying to evenly distribute wealth anyway. One of our players objected to this, saying that once a potion is gone, it is no longer of value to him. We explained that that was the point- if we were keeping track of individual gold, he would have to decide whether he wanted to buy a potion or save that gold for bigger items. A potion represents a cheap, immediate boost of power, while a magic item represents a powerful, long term one. In our mind, the reason this system works best is because it makes the players ask "Do I want that potion badly enough to put off my magic items a little bit longer?" If they decide that no, they don't want it that badly, then somebody else gets it or it goes into the bag of holding for emergencies. We dont even bother with consumables and hand them out, more or less free to whoever needs them the most. this.....so much this, keeping consubale book keeping just seems to be a headache
avr wrote: Comet style? Do you mean startoss style, which includes startoss comet?
Grippli are an example of how the race point system is not a good measure of how powerful a race is. +dex, +wis, -str, and a bunch of useful abilities for a rogue.
oops, yes I meant startoss style. the grippli looks perfect for what I would be doing...........hmmmmmm
sorry there not really rules but modifications that are encouraged.
here they are http://michaeliantorno.com/feat-taxes-in-pathfinder/
so im playing a gestalt campaign with feat tax rules.
im building a "back up" character in case my current character dies.
im planning on making an unchained knife master rogue/far strike monk that is mostly going to be using comet style to bombard the room from stealth with stupid amounts of sneak+damage.
mainly wondering what race I should be. im leaning towards a wayang or a sylph. the main issue is most things that give dex take wis.
wild armor enchant, armor bonus stays in wildshape. half elf racial bonus 1/3 nat ac per lvl
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The Sword wrote:
Trying to calculate exact worth breaks immersion for me and makes it a little like your new boyfriend getting a calculator out to work out the restaurant bill on a date!
I think its specifically this part that's causing the issues. alynthar is trying to add consumable cost to our value and then leave it there once the consumable is gone. personally I think that's dumb as hell but im not going to add fuel to the fire. he's trying to keep track of everyone's loot in a miniature WBL.
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im a player in this game, and alynthar42 is very much a "rules as written" , by the books.
the player that is arguing with him isn't.
I think the twos opposing ways of playing the game have finally found a flashpoint. i'm betting if it wasn't this it would be something else
Lady-J wrote: razor34 wrote: razor34 wrote: I also coulda sworn there was a feat that let you take another AoO if your first one hit, but now I cant find it nvm, its the last snake style feat that does that theres also a magic weapon enchantment that allows a second attack on an aoo at a -5 penalty oh really? and I was thinking about using unarmed......hm.......back to the drawing board

BadBird wrote: razor34 wrote: BadBird wrote: Why Tiger? I would think that Dragon would be the most effective for single attacks after moving, or just generally beating-down targets. basically for tiger styles second feat, two separate attacks at max bab, multiplying both if either crit, and making my unamred attacks slashing in addition to the piercing from snake and bludgeon naturally I do like a good Tiger Claw, but the fact that it's a full action to use wouldn't necessarily mesh with the mobility aspect you're looking at.
Mixing Dragon Style and Tiger Claw is pretty awesome, since both unarmed damage rolls you're making are typically part of your 'first unarmed strike'... which means both unarmed rolls get 2xSTR. now that ive actually looked at dragon style I agree with you, dragon is probably better for the added STR bonus.
I just thought it would be funny to make a monk that basically ran around going "nah nah nah nah, you cant hit me"
I was challenged by a friend to make the trolliest character I could, so BOOM a monk you cant hit who hits you back when you try
razor34 wrote: I also coulda sworn there was a feat that let you take another AoO if your first one hit, but now I cant find it nvm, its the last snake style feat that does that
I also coulda sworn there was a feat that let you take another AoO if your first one hit, but now I cant find it
BadBird wrote: Why Tiger? I would think that Dragon would be the most effective for single attacks after moving, or just generally beating-down targets. basically for tiger styles second feat, two separate attacks at max bab, multiplying both if either crit, and making my unamred attacks slashing in addition to the piercing from snake and bludgeon naturally
BadBird wrote: Since Master of Many Styles Monk got a major, free accuracy bonus (+3 at 8), it's much more practical. But I haven't seen much - if any - mention of it anywhere lately. Has anyone schemed on using a MoMS-focused build lately?
One concept I've been looking at is basically two-hander plus style-sorcery:
** spoiler omitted **...
I have been theory crafting a monk of many styles using panther/snake/tiger.
I don't have all the names of things in my head so this will be a bit vague.
there is a trait that gives +1 to ac vs AoO, a feat that gives +2 ac vs AoO, there is a feat that lets you hit back against AoO's if they miss, then there is the panther style feats that let you hit back against AoO's and make them less likely to hit and less damaging. with snake style if you ever threaten a critical you can use sense motive to confirm.
so you basically run around intentionally provoking AoO's and if the enemies smarten up, go ham with tiger style
Matthew Downie wrote: A 'permanent' enhancement bonus gives you extra spells per day but it's still an enhancement bonus and doesn't stack with other enhancement bonuses. meh, ok ty for that. will keep that in mind. I thought because it became permanent it stopped being a enhancement bonus.
and if you think my WBL was out of wack, one of the other guys built an artificer/wizard that could break down magic items and use that to make other magic items at like 10% crafting cost. -_-

Derklord wrote: razor34 wrote: sorry, mine was by complete luck, we used roll 4d6 drop the lowest, I got a 18 and put it in my WIS (was a druid), +2 from half elf. by lvl 7 I hadn't gotten any treasure (gm used true random treasure rolling)
so I basically got all the gold from the boss fight of book 2 of RotRL. bought my self a headband of infinite wisdom, and 5 books. and the 1 lvl up point, and the occasional owls wisdom.
This has nothing to do with luck but with blatant disregard for both the guidelines and the rules of the game. A level 7 character is supposed to have 23,500gp, a level 8 character 33,000gp. Headband of Inspired Wisdom +6 costs 36,000gp, a +5 Tome of Understanding costs 131,250gp. So you had 7 times (for level 7) or 5 times (for level 8) your expected wealth. In addition, Owl's Wisdom is an enhancement bonus and thus doesn't stack with the Headband.
Starting with a 19 or 20 in the casting stat is not unusual, and doing so, as well as buying/upgrading your headband soon, is a good way to get higher DCs. But your character is way to far removed from normal gameplay to be of any use as an example.
@Quantum Steve: If your GM allows cheesy mechanic-abuse like that, you should start with the genie binding and blood magic abuse stuff. Ofr hit the GM on his/her head with a blunt objekt for being an a++*$@$. well I did say it was a busted homegame, my gm hates WBL so he doesn't follow it and likes to give a lot of gold for bosses. the odds of doing this in PFS is very low.
and after a day the headband becomes a permanent increase doesn't it? so the owls wisdom should stack shouldn't it?
Derklord wrote: razor34 wrote: make your dcs stupid high You do realize that making that statement without saying how is completely useless, right? sorry, mine was by complete luck, we used roll 4d6 drop the lowest, I got a 18 and put it in my WIS (was a druid), +2 from half elf. by lvl 7 I hadn't gotten any treasure (gm used true random treasure rolling)
so I basically got all the gold from the boss fight of book 2 of RotRL. bought my self a headband of infinite wisdom, and 5 books. and the 1 lvl up point, and the occasional owls wisdom.
so 18+1+2+6+5+4=36 wis= 10+8+spell lvl. which may have been the lvl 3-4s......hmmmm. basically stack your spell stat to stupid lvls.
Sup, how many players you need and do you have any open slots
Khudzlin wrote: razor34 wrote: saves, bab, hd, skills, all that stuff goes on at the normal pace. The way 3.5 did it, everyone switched to the same progression for BAB and saves (+1 every 2 levels, which is good for saves, but poor for BAB). Feats, ability increases, skill ranks and hit dice continue to increase normally, as do class features based on a mathematical formula. Caster level continues to increase, but spell slots don't (there is a feat that gives you an additional spell slot of up to 1 level higher than your current maximum - you can take it multiple times). oh, I never played 3.5 ive only ever played PF. there is a little section at the bottom of the gamemastery page on d20pfsrd that gives a basic guide to post 20 play. even though there is no official 20+ rules
make your dcs stupid high, I played a (admittedly broken homegame) druid with dc of 27~ on lvl 2 spells by lvl 7~8
saves, bab, hd, skills, all that stuff goes on at the normal pace.
Spell slots is where it gets weird. at lvl 21 casters get a lvl 10 slot, at lvl 22 they get 10 lvls to split into spell slots, like another lvl 10 or 2 more lvl 5s.
And then at lvl 23 they get a lvl 11 slot, and at 24 they get 11 lvls worth of spell slots to split as they see fit. and it just keeps going from there.
do you have enough players? only thing that might be a problem if you don't is that I have never done an online game, or used pfs rules.
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m Tengu Rogue 1 HP:6/6 AC:15 t12 ff13 CMB:0 CMD:12 Saves: Fort -1 Ref +4 Will +2 Init:2 Per:6 XP:2 PP:4 Rogue 1
Ilathor Valmaxian wrote:
As far as the stairs, would Tok (or someone else sneaky) care to scout it out for a moment when we are ready? Just so we don't all go galavanting into a guard room or something :)
Deffinetly what i was thinking, right after this last room I'll check it out.
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