Alchemist

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First off, not sure whether this should be in this topic area or under home rules...
Under the alchemist class feature at a certain point he becomes immune to poisons. Does this apply to alcohol as well? I'm not sure, and my dm thus far has been playing it as being immune to getting drunk as well. but, in a recent session, it was brought up that i may in fact be able to enjoy the brew to it's full effects. is there somewhere that i can look to clarify my confusion on this subject?


I have the Master Alchemist feat and am a bit confused by the wording in part of it stating to use the gp value as sp value when determining progress. Normally you would multiply the gp by 10 to get sp cost of an item. For example, if you are creating invisible ink (superior) it costs 75 gp and has a craft DC check of 25. So normally to calculate progress you would take 75 x 10 and get 750 sp value. With master alchemist, does that mean instead the sp value is 75 sp, thereby letting you create it faster?


I have an alchemist and am constantly using vials for my mutagens, extracts, and bombs. My DM had me buy vials to use for these and I track the number remaining after each session. If you just drink a liquid from a vial, as opposed to throwing one, can you reuse it?