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couple spells i need some clarification on.

1) Bleeding brow.
says save yes(harmless, object) does this mean that the target of the spell does not get a save to resist the bleeding effect?

2 Escaping Ward
does the movement use up your movement.
1) on creatures turn it misses me, is larger than me, and i have spell running. i move say 10 ft. lvl 5 caster. would this reduce my movement on my turn.
2) if while moving on my turn i provoke aoo and the creature is larger than me and misses. i as a immediate action move 10ft. does this use up my movement for the turn.
3) how many times a turn can this immediate action take place? example. again my turn i move and provoke 3 aoo and they all meet the requirments. can i move 30 ft (again lvl 5 caster) or does the immediate action supperseed the following aoo if i move out of range.

sorry escaping ward is confusing me with all the possibilitys. so i need some clarification on it.

thanks


looking at warpriest sacred weapon it has this line that confuseses me.

At 4th level, the warpriest gains the ability to enhance one of his sacred weapons with divine power as a swift action. This ability grants the weapon a +1 enhancement bonus. For every 4 levels beyond 4th, this bonus increases by 1 (to a maximum of +5 at 20th level). If the warpriest has more than one sacred weapon, he can enhance another on the following round by using another swift action. The warpriest can use this ability a number of rounds per day equal to his warpriest level, but these rounds don't need to be consecutive.

so the war priest can enhance 1 or more of his weapons for a number of rounds equal to his lvl, does this include the first lvl of the ability?

At 1st level, weapons wielded by a warpriest are charged with the power of his faith. In addition to the favored weapon of his deity, the warpriest can designate a weapon as a sacred weapon by selecting that weapon with the Weapon Focus feat; if he has multiple Weapon Focus feats, this ability applies to all of them. Whenever the warpriest hits with his sacred weapon, the weapon damage is based on his level and not the weapon type. The damage for Medium warpriests is given on the table above; see the table below for Small and Large warpriests. The warpriest can decide to use the weapon's base damage instead of the sacred weapon damage—this decision must be declared before the attack roll is made. (If the weapon's base damage exceeds the sacred weapon damage, its damage is unchanged.) This increase in damage does not affect any other aspect of the weapon, and doesn't apply to alchemical items, bombs, or other weapons that deal only energy damage.

the weapon damage is the question. is the weapon damage a full time effect of sacred weapon and the enhanements are round dependent?


so im thinking of building a non leathel rogue.
sap master states the target needs to be flat footed. not just denied its dex bonus like sneak attack.
besides not acting in the first round of combat are there any other ways to make a target flat footed?
thanks


ok so yes poison is expensive and powerfull. but the question is how many needles can be shot out of a needle rifle with a clip of 12 darts before it needs to be reloaded.

if its 1 dart/dose then you are having to spend large amounts of money on poison and needing to reload the rifle with poison after each shot.

or is it 1 dose will be usable on 1 full clip


ok so i am making a summoner with a serpentine eidolon.

at lvl 3 i got a new ability that is just confusing me.

so i have these evolutions on my eidolon.
1) bite x2 for 1.5 str damage
2) climb
3) constrict on the bite attack (confusing me)
4) grab on the bite attack
5) reach on the bite
6) tail
7) tail slap

ok so this is how i see it if im wrong please feel free to guide me in the right direction.

the eidolon attacks at range of 10 ft. with its bite. for arguments sake we say it hits. he makes a free grapple cmb check. again sucessful. now constrict hits for his bite damage.

end of round.

target lives does what ever but does not escape.

i make another cmb grapple check. if successfull i do constrict damage and bite damage. [then i can make a cmb to pull the targer 5' closer.] [was incorrect moves automatacly if space allows]

end of round.

target lives does what ever but does not escape.

i make a cmb grapple check to maintain grapple with bite. apply bite damage and constrict damage. make another cmb check to graple with body. when successfull release bite. future cmb grapple checks with body apply constrict damage.

does that sound correct?