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Sovereign Court

Yes you can, read the description for the gauntlet. It is a metal glove. Gloves leave your hands free. In the description it also states that it can not be disarmed. That is because it is not held. Gauntlets allow you to make unarmed stikes that do lethal as oppossed to non-lethal. A spiked gauntlet is an improvement that allows you to threaten the area around you. Both are gloves and both leave your hands free.

Sovereign Court

Talonhawke wrote:

I would think 2 since its two different effects. IE if the first passes but not the second its still a crit but no sneak attack.

Skylancer4 wrote:
Read the coup de grace rules. It's one action, not multiple hits, so you would only roll once. Also if the fortification kicked in, it would make the target immune to the coup de grace for that attempt apparently (as per the description on page 197).

This is what came up in the discussion. Some believe that Talonhawke is right and others believe that Skylancer4 is correct.

Here are the arguments.
Armor Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a chance that the critical hit or sneak attack is negated and damage is instead rolled normally.

The bold type or's are one main cause of discussion, because nowhere does it say "and".

Coup de Grace
As a full-round action, you can use a melee weapon to deliver a coup de grace (pronounced "coo day grahs") to a helpless opponent. You can also use a bow or crossbow, provided you are adjacent to the target.
You automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die. A rogue also gets her extra sneak attack damage against a helpless opponent when delivering a coup de grace.
Delivering a coup de grace provokes attacks of opportunity from threatening opponents.
You can't deliver a coup de grace against a creature that is immune to critical hits. You can deliver a coup de grace against a creature with total concealment, but doing this requires two consecutive full-round actions (one to "find" the creature once you've determined what square it's in, and one to deliver the coup de grace).

I have put the keys words in bold type here also.

Fortification negates a critical but does not make one immune, by the wording used. Fortification also states that if the critical is negated, then damage is rolled normally, and if damage is done then sneak attack damage could still be applied as per the coup de'grace.

So the arguement really comes down to "what the good people at Paizo intended for each of the two items." Does Fortification make one "Immune", and/or can Coup De'grace be negated and if so does it take one or two rolls?

Sovereign Court

3 people marked this as FAQ candidate.

Our group recently had a character made helpless through a Hold Person spell, then a Coup De'grace was performed by a rouge type. (Red Mantis Assassin). The character attacked has moderate Fortification on his armor.
What I want to know is how this works. Fortification can stop Critical hits, and it can stop Sneak Attack damage. Is there only a single roll on the armor since there was only one attack, or is there multiple rolls on the armor to count for the two types of damage? (critical and sneak attack)