Goblin

rOnzO the gOblin's page

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I'm wondering how i can get a tentacle on a PC.

I know about dipping in the alchemist class 2 levels to get one.

Other ways, assuming i'm a tiefling sorcerer?


I'm looking for a class who match the most possible with the alienist of D&D3.5


Hello, i'm Ronzo and i'm a goblin...or i was a goblin :C

Recently died on a homemade campaign, now looking for a new character to bring to the board, and seeking for help on what to play and how to build it.

I'm usually very good at creating PCs with flavour, while i'm completely unable to optimize a character, ending up all the time with nice characters completely useless in combat.

I still prioritize flavour on optimizing, but doing both things will be pretty awesome, and for doing such a thing i will need your help, dear reader.

I will start describing a bit the actual situation of the campaign:
We're in the Demons' plane, on a quest to find a relic to prevent evildoers (antagonists of the campaign) of using that to awake the BBEG.

The Dungeon Master suggested me to use the Tiefling race, because is more easier to introduce my character in this plane, and will have the right flavour at the right time.

We're travelling with an Ancient Dragon (i believe he's good-aligned, white or silver i think, or the good version of one of those).

We usually (in our material plane) face powerful enemies, with lots of HP and TONS of damages (died many times because of that, those creatures always have many attacks and a very good DPS potential), but a special mention to the evildoers must made: they have powerful amulets who grants them powers, and the Dungeon Master usually equip all his casters very well.

Another thing very important is that we have a paladin in group, who's smiting everything is evil and destroying all evil objects he can find (he usually use his detect evil like a toxic uses drugs), and i think he play more a Legal Stoopid, just smiting, smiting and punishing without thinking on what he's doing (already happened he did wrong things, even not really according to his moral code).

We also have a cleric, who's playing more on the fact "if it's not 100% good, but is a evil thing we need to accomplish a bigger good thing, worth using" (i hope you can understand what i mean, i'm not so good in english).

About me and what i like:
I've played only martial classes in this campaign, and even if i'm not getting tired of, i would try some caster maybe (anyway i'm open to all kind of ideas).

I don't like animals (companion or so) but i love monsters(especially Oozes, even if i dont know if it's possible to get those, maybe as cohorts or companion or with a magic item, i don't really know), i believe having some creature on my side could help me with the roleplay and to create funny situations.

I like the "Wild Side of Magic", with that i mean the idea of unpredictability of magic while someone cast a spell, ending up with some effect.

I like Intelligent Items because i believe they can bring a big contribute to roleplay.

I believe the fact on this being an homemade campaign is a good fact, because we have a lot of possibilities to keep working characters who are "out of schemes", especially because the Dungeon Master is willing to let us play what we like to play, trying to help us building the world around our characters.

Well, thanks for reading "this wall of text", if you leave a though will make me very happy; everyone's idea could help!