Truthspeaker Akram

quix0te's page

Organized Play Member. 11 posts. 1 review. No lists. No wishlists.


RSS

Scarab Sages

When I started PFS, I was assigned a number. After playing for a while, I come to find I already seem to have a # associated with this account. I have a lvl 11.6 witch and a lvl 3.3 rogue, as well as 10 or 20 GMing gigs so I'd kind of like to avoid starting over. Is there a way to change my PFS # to the one I've been using?

Scarab Sages

In pathfinder, like 3.5, the ability to prepare has tremendous value. If the PCs (or the enemies for that matter) have a chance to buff up, pretty much any fight becomes a cakewalk. If they have a chance to pick spells for that specific encounter, its pretty nuts. You can either: try to prevent this by switching things up. Give them bad intel. Or, simply go along with it. Give the PCs the advantage. If its a one-time thing, then they deserve to have a victory lap combat for being smart. If they ALWAYS play smart. (Your PCs are the A-Team) then scale up their foes accordingly.
I like to play smart myself. I would rather the GM added an extra monster, or advanced the enemies, rather than trying to arbitrarily screw with my tactics so they don't work. When I GM, my PCs are usually dead-set on dumb tactics, so its not an issue, but when I HAVE GMed very tactical (or min-maxed) characters, I've simply bumped up the encounters. Instead of a gryphon, they fight a diabolic gryphon. They get a feeling of accomplishment, and the fight is still challenging.

Scarab Sages

Seriphim84 wrote:
There are three threads... But anyways, The only 1st party PC classes that can gain channel energy are Oracles, Clerics and Paladins. There are several Prestige class that increase it but they are require you to have it.

Thanks. I wasn't sure if one of the bard/sorceror/druid archetypes might have traded away an ability for channeling. There's a lot of splatbooks out there, even from paizo, with many class options.

Scarab Sages

Id like a class that can channel healing like a cleric. Is there a list of classes/archetypes/paragons with the ability to channel?

Scarab Sages

Actually, he's a Man-Witch. More than a sandwich. NOT A MEAL. He's wisdom patron so I was thinking Osirian. Cheliax is not an option. I can't find any lists of what options or benefits each faction offers. He's basically going up the Misfortune/Cackle Buff/Debuff tree, so whatever would synergize with that.

Scarab Sages

I was looking over the BESM D20 rules, and I was struck how adaptable they were. I was originally looking at them to replace putrid Palladium for a Robotech framework, but they'd work equally well for a Warhammer 40K-style RPG, or a Spelljammer setting.
1)Does anybody know whats going on with the BESM D20 license? My research says its out of production.
2)Would Paizo have any interest in buying the license and 'Pathfinderize-ing' it for a Pathfinder Modern/Supers/Future system? I'd love to see the old girl back in print, and I've got some respect for Paizo at this point, so I think they'd be a good fit.

Scarab Sages

Mort the Cleverly Named wrote:

1)No

2)Nope. Although I'm intrigued by the love of channel. Most people consider it a way to save charges on the Wand of Cure Light Wounds, and little more.
3)It isn't terribly powerful, so "as is" would probably be acceptable. Change the requirements to "Diplomacy or Knowledge(Local) 8 ranks, Perception 4 ranks, Sense Motive 4 ranks." You could even drop the 8 ranks to 5 or 6, and I doubt it would throw anything off.

If you want a sacred sneaker that is actually from Pathfinder, might I recommend the Inquisitor class? With the heretic archetype they are very, very good at stealth. Plus, they can get Tandem Stealth (or whatever it is called) as a bonus feat, and use it with solo tactics. How does taking the highest stealth roll of your companions, then adding your own bonus sound?

/facepalm

Forgot the inquisitor entirely.
Mostly I just want heals.
And channel's utility depends on party tactics. When the whole party is getting pounded, then channel basic allows the cleric to rewind the damage for a round or two. When only one or two party members get pounded on, then its not as useful.

Scarab Sages

My group is looking to end up all sneakers (ninja, two rogues). I was thinking of trying to make a cleric rogue to go with the rest of the group. There is a pretty good PrC from 3.5, the shadowbane stalker, I had a few questions in pulling this off.
http://kahdnd.pbworks.com/w/page/5588986/Shadowbane%20Stalker
1)Is there an equivalent rogue/cleric PrC in Pathfinder already?
2)Is there a feat that allows you to level up your channel ability to character level after taking a dip in a channeling class? I'd almost rather scale up channel than spellcasting because channel is so powerful.
3)Most of the PF PrCs have low entry requirements. Shadowbane stalker is pretty much all skills. What would be reasonable to bring it into line with other PrCs?

Scarab Sages

Cleric/Monk prestige from complete divine I believe. Any thoughts on bringing it over to Pathfinder power levels? One thing that springs to mind immediately is to make the sacred fist aura a swift action to activate. The standard action activation is half a PF combat.

Scarab Sages

Pale wrote:
If I were to theoretically have a game where no magic items were available at all, when would the CR system begin to break down?

Where did all these worms come from? I thought this was a can of corn!

Seriously though. In a magic-less campaign, I would:
1)Give stat bumps every 2 levels instead of every 4. Give all classes a bonus to AC equal to half their BAB. Now AC boosting items are scaled, combat bonuses are scaling as you are now higher in your main stat.
2)Allow feats at +3 BAB (prereq weapon focus) that allowed a class to treat a weapon as magical. Alternately, give creatures more exotic DR combos (silver and blessed, cold iron and good aligned) and the PCs need to use knowledges to find out what they are. Or you could replace DR with fast healing.
3)Allow feats at higher levels (+6 BAB perhaps?) that allowed you to 'energize' your weapon so that it gets a +1 weapon enchantment effect (flaming/frost/keen). For another feat and +9 BAB prereq, you can make it a +2 enchantment effect.
The feat options assume pathfinder, where feats are a little easier to come by. Or you could just make the BAB driven abilities innate.
Personally, I think DR is boring and would much rather have something more colorful. I also would prefer to not do away with magic entirely, but have one, maybe two magic items per character. Its sort of silly to be in a world with dragons and vampires, theres a wizard and a cleric whipping spells around, but nobody can enchant magic... at all.

Scarab Sages

I'm a little bemused by the whole "We want an anti-paladin/blackguard core class". Why not just drop in options to make paladins non-good?
I'd like to see some rules for hybridizing casters and melee classes further (Duskblade, Beguiler, but with any school available). I'll always feel a fondness for the Dragon Shaman class, but cut loose so it wasn't limited to dragons. The mechanics were different enough from bards that it wasn't just a retread (looking at YOU scouts), or a hybridization of other core classes. Also BREATHE FIRE. Although if you broadened it to non-dragon motifs you'd have to allow eye lasers or blasts of cold from the hands.