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WhiteMagus2000 wrote:
All the looking up of definitions, skills, feats, and rules made character creation take about 2 hours per character. Even then, every player had at least one misunderstood rule. Again, none of them are noobs. The current character creation don't come off as "user friendly". If paizo wants to appeal to new players, this is going to have to be addressed. I think just adding one line of definition for the feats, spells, and conditions (when they are mentioned in the character creation), instead of making them look it up elsewhere would fix most of that problem.

Wholly agreed. Character creation was a minefield for my group.

Quote:
PLEASE, PLEASE, PLEASE add a one line description of what the feat does one the feat index, like in PF1. Without that help it makes finding good feats for your character much harder. I even had a hard time after I read a feat that looked good, but had a hard time re-finding it for a player who might want it, because it had a name that was similar to several other feats. Selecting feats currently feels like a chore, when it used to be to most fun part of building your character.

I actually gave up when it came to feats and straight up used an online SRD where I could click on hyperlinks. Saved my hide.

And honestly? That's what I recommend everyone use (that and a character sheet that mercifully does the math for you because GOD).


Claus Böhm wrote:


2. Buying/nitpicking equipment like backpack, waterskin, chalk etc takes a long time and almost requires a spreadsheet. Please include some basic kits that can be mixed and matched - I mean we dont buy each thief tool individually.

My goodness, yes. PLEASE. To add on to your feedback, I think a "quick chart" of character backgrounds and races with the attributes they influence would be helpful because the even 10 ability scores were hard to keep track of when you had race then class then backgrounds.


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For those claiming that 2e made character creation LESS time consuming, it took my group a solid 2 hours to build ours. Granted most of our players were more used to D&D 3.5 & 5e, but it was kinda ridiculous.