Starbuck_II wrote:
Cheapy wrote:
Starbuck_II wrote:
Cheapy wrote:
It's not really that good of an ability, in hindsight.
It requires a touch attack, so there's one way to fail.
It requires a fort save, which is a more likely way to fail.
And they come in small spurts, so DR will eat this thing up.
Plus, you can't be Inspiring Courage.
DR doesn't apply to supernatural damage.
Actually, I'm pretty sure it does. Energy damage ignores DR. This isn't energy damage, it's physical damage. At the very least, the section of Damage Reduction in the PRD doesn't mention supernatural abilities, other than that DR can be one.
DR only applies to weapon damage (improvised and Natural are weapons).
The numerical part of a creature's damage reduction (or DR) is the amount of damage the creature ignores from normal attacks. Usually, a certain type of weapon can overcome this reduction (see Overcoming DR). This information is separated from the damage reduction number by a slash. For example, DR 5/magic means that a creature takes 5 less points of damage from all weapons that are not magic. If a dash follows the slash, then the damage reduction is effective against any attack that does not ignore damage reduction.
This is why falling damage has no DR to go against: it isn't a weapon. Neither is Weird Words.
I would think that DR still applies, since you have the choice of making the damage bludgeoning, piercing, or slashing. The only rules difference among those types of damage is the type of DR that they bypass.