Eyeball

psychicmachinery's page

RPG Superstar 6 Season Star Voter. Organized Play Member. 354 posts (4,235 including aliases). No reviews. 1 list. 1 wishlist. 4 Organized Play characters. 15 aliases.



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Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

Fort: 1d20 + 2 ⇒ (16) + 2 = 18

Oooh! Chemical reagents, those are always good for a laugh! Berenwyr manages to avoid inhaling the cloud and pops a nacho into his mouth. I never lick my fingers, he states as he chews. Gloves, y'see?

Fort: 1d20 + 2 ⇒ (1) + 2 = 3

Hoo, gettin' hot! Sweat streams down Berenwyr's face, and his mask is immediately stained by the tears and snot running from his eyes and nose, respectively. He dances about, rubbing at his tongue with the cloth of his mask for 2d4 ⇒ (2, 3) = 5 a good half a minute.


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Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

Berenwyr shakes his head at Teirist and Jim's idiocy. I'd help you two buffoons, but the price would be... dear.

Maybe one of you two could try taking 10 on it...


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Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

reflex: 1d20 + 2 ⇒ (12) + 2 = 14

Berenwyr scoops up the ball and cries out, Block for me! I'm going Saint Devin of Hester all over this thing!


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Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

They're flowing all around us as we speak...

Berenwyr waggles his eyebrows lasciviously.


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Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

Ugh, this is why I'm vegan. Well, that, and the ingestion of living creatures interrupts the flow of my mystical energy. Also, it's a great way to pick up elf-maids!


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Haka Thunderfoot wrote:
Drovya Gregorovitch wrote:
Morin, mutton is like earplugs. You can never have enough.
It took me a few days to realize you had called me, Morin. Another human who thinks all us halfling look alike! Hmmph!

You'd think that, as a vertically-challenged man, I'd be more sensitive to the plight of the halfling, but no. Seen one hobbit, seen 'em all. ;D


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Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

Berenwyr smirks and stabs the Basilisk.

attack: 1d20 + 3 ⇒ (17) + 3 = 20
miss%: 1d100 ⇒ 98
damage: 1d8 + 1 ⇒ (7) + 1 = 8

He blows a bit of gore off his fingernails and buffs them on his robe. Well, I suppose killing things with swords is all right once in a while, but I won't be making a habit of it. So barbaric...


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Half-elf Ranger (Guide) 4 / Rogue 2 HP: (37/37) 49/49 / Init +4; Perception +16; AC 18/13/16; F+(3) 5, R+9, W+5; CMD: 21; Conditions: Mummy Rot - Con Damage: 4, Cha Damage: 4

Whoa, that was awesome!

With Darren's sword at the bird-man's throat, Karl extricates himself from the grapple and closes the sewer grate. That done, he moves his horse to the mouth of the alley. He positions the beast to block the passage from travelers and prying eyes. He then keeps watch, longbow in hand, scanning the rooftops as well as the street for any unwelcome visitors.


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Well, I'll just have to get you guys some more treasure then.


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Half-elf Ranger (Guide) 4 / Rogue 2 HP: (37/37) 49/49 / Init +4; Perception +16; AC 18/13/16; F+(3) 5, R+9, W+5; CMD: 21; Conditions: Mummy Rot - Con Damage: 4, Cha Damage: 4

Damn, sorry to hear that Roland. Really enjoyed your character. Hopefully we can play again sometime. Any chance you'll leave some of your consumables with the group?


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46) You've inherited a magical boot of haste. That's right, one boot. It drags you off in search of its mate.


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Half-elf Ranger (Guide) 4 / Rogue 2 HP: (37/37) 49/49 / Init +4; Perception +16; AC 18/13/16; F+(3) 5, R+9, W+5; CMD: 21; Conditions: Mummy Rot - Con Damage: 4, Cha Damage: 4

Not me, I can already feel myself wasting away to practically nothing.


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Jubal makes a good point. Why can't the entire party carry some fragment of the historical figure's soul? Maybe they each find an item that allows them access to it and additional powers? Something scalable and cool but also transferable in case of pc death. Just my $.02.


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My other threads are showing updates, just not this one.


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Hey dudes, just poking my head up. Still alive, still baby wrangling. The little guy is four and a half months old now, and my thoughts return (as always) to gaming. I'm rolling around the idea of a campaign where several asteroids got near Golarion, with at least one major impact, and one becoming a second moon. Massive tidal waves, volcanic eruptions and the impact itself have changed the face of the planet, burying civilizations and cities, destroying coastlines, raising water levels, etc.
Most of the gods and knowledge of the core assumption have been forgotten, but those daring enough can find ancient treasures and forgotten lore under the earth and the sea.
Does this sound like something anyone would be interested in playing in? I'll be going for a Tales of the Dying Earth feel using Pathfinder mechanics, (although there will be some small changes, especially concerning vision outside at night and adaption thereto.)

I probably won't start up for another few months, but I just wanted to see if people were interested, and say hi. I also might just run adventures out of Tales on the Old Margraeve.


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So, when do we get the new and improved Elves of Golarion?


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Awww man, Mundane is going to run her underwater campaign? How I wish I could get in on that. Kirth, please make inappropriate advances towards a dolphin on my behalf.


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Very useful, thanks all! Now, who is willing to organize these lists by location?


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Yet another reason to have your party healer pick the selective channeling feat.