Redeemer
+3 Holy Longsword (3.5 D&D)
This blessed sword is carefully crafted of (alchemical) silver and gold with angelic wings making up the quillions. Weighing only half as much as might be expected, Redeemer bestows feather fall on the sword bearer for any fall greater than 10 feet. The virtuous blade shines with a soft starlight glow upon command. In the presence of undead, the radiance flares unbidden, shifting to a flickering crimson hue that inflicts 1d6 points of damage per round to all such creatures in a 30-foot radius. Redeemer's greatest powers manifest when it strikes a critical hit. Against undead, such a blow requires a will save vs. disruption (as the spell disrupting weapon). Evil outsiders failing the same save face dismissal (as the spell of that name). A feathered scabbard once accompanied the blade, which bestowed the gift of flight (as a fly spell 1/day) on its wearer, but the redeemer's nest vanished in battle with a clutch of erinyes seven decades past and hasn't been seen or heard of since.
Moderate evocation (good, light), transmutation, abjuration; CL 9th; Craft Magic Arms and Armor; holy smite, celestial brilliance, dismissal, disruptive weapon, feather fall; creator must be good; Price 82,605 gp; Cost 41,303 + 3,326 XP.
History: Redeemer first appeared a little more than a century ago. When good men began dying of a wasting sickness that seemed to strike them in their sleep, Lord Nerod Heartfell made a pilgrimage to the mysterious oracle of dreams, a celestial shrine high in the Everdawn Mountains. A paladin of some small renown, Nerod sought a way to battle the spirit haunting these men. The priests of the shrine burnt incense and prayed over the young paladin as he passed into enchanted slumber. In his dreams, he was visited by a celestial ghael who tested him with many questions. Convinced of the man's virtue and conviction, the ghael bestowed the sword Redeemer on him. Thus armed, Nerod stalked his barony under the cloak of dreams until he discovered his foe, the night hag Pyrlessa. The battle was long and bloody. The priests at the shrine were appalled to see bloody slashes burst from the young man's body as he tensed and screamed beneath the silken sheets they had placed him in. They feverishly applied healing ointments and wards of protection upon Nerod. By dawn the battle had ended and Nerod slept peacefully. He awoke with Redeemer girded to his side. This was only the first of many great adventures Nerod and Redeemer would share as the paladin grew into a champion of the people. The sword passed on to others after his death and has been lost for a time, but may soon turn up in a dusty catacombs or ancient battlefield as part of some forgotten hoard, and a new legend will begin.