| poptartdemon |
So, one session into book one. My current party is a three man party consisting of a Hidden Priest halfling cleric of Calistria who focuses on healing, a Dragon Heir Scion tengu fighter who is a dex-based build (he's looking at a possible dip into rogue later,) and a Empiricist investigator human, who is also dex-based.
They were very lucky at the protest and only barely got hit, but the dogs at the livery nearly killed the Investigator. The other two members are also pretty upset because he assured them he was going to be the primary damage dealer, and he is not at all built to be. I HAVE already been talking to the whole group, but he seems fairly unconcerned overall, if slightly apologetic for the inconvenience.
That aside, I love to encourage RP and flavor thoughts, as two of the three have struggled in the past (aforementioned Investigator and the Cleric,) and I went with a lower stat array than usual (they work from a pool of eighteen dice and can arrange as they like four 3's, seven 4's, four 5's, and three 6's. We usually roll anywhere from four to NINE sixes.) I have also decided to use the background skills from Unchained, and because they all worked with cool backgrounds and such, I also granted a free level one feat that I called a background feat: it needed to tie into their backgrounds, much as their skills did, to reflect what they have learned up to this point.
I don't FEEL like I should necessarily do anything to assist them further, logically, but I also worry that they'll die, to be honest, as are they. The Cleric currently can deal no damage (though he intends to get a weapon that will very shortly, like, this coming session,) and the Investigator has been knocked unconscious four times so far, and uses a cane sword for flavor. Should I help more? Give more? I don't know what to do. Did the party as a whole or parts make poor decisions? Or am I worrying for nothing?