What are the ideas toward high powered items/abilities/spells with potential kingdom altering effects? Example: Decanters of endless water
non core items can generate even more crazyness like endless rations or caltrops, green slime. spells like control air,water,weather, wish, gate, storm of vengeance,planar binding/ally.other non sore stuff like apocalypse from the sky, fimbulwinter, etc. how are DMs going to deal with the possible application of these things? I understand the possible uses of things like these are limitless but it would be nice to have a groundwork laid that takes upper level play into account.
Awwwww, I was hoping that the Mass Combat rules would be at least as Complex/Abstract as the kingdom rules if not more so. With stuff like strength and organization factors for military units, supply systems, special rules for monstrous or nonstandard units, combat doctrines for different army types, etc. Is it going to be rock, paper, scissors birthright type simple? because, that would be a let down. As for the ToB is it all restricted because the VP system is really good for war type campaigns and as a system its seems abstract enough that you couldn't really copyright it....but I don't really know about stuff like that.
While we are still on the subject of Items I'll have to add a few points from my views as a player and DM: If there is any campaign in which a PC could get away with demanding an item for free this would be it in my mind. You can make any moral justification according to your alignment for this action. A good character can see a threat to his kingdom nearby and see a powerful item that would without a doubt aid in the defense of the common good, at that point it could become an evil act to not take the item(perhaps he just wants to borrow it for a month). Neutrals and evil PCs could act in the same way.Furthermore the Sixth River Freedom is "you have what you hold" in a land where even the common people may have taken a turn a banditry to survive, the disloyalty factor does not make a lot sense to me.Lastly merchants usually don't care what happens to the competition unless they are a consortium/incorporated monopoly. So my alternative would be to let it happen once or even twice, after that it's clear this may be a habit of the new king and slam a -2 penalty to the economy or send an assassin. If it continues increase the penalty or simply use the existing rules. As for the Kingdom erupting into civil strife because the King seized the Uber Axe +1. That sounds like a fault with the system and very hilarious. "How dare the King seize that axe I could never hope to afford, off with his head!" Either way it seems like a tricky issue that will most likely come up for a few people. I don't even want to think about PCs merely requesting discounts or free mundane items.
Ok So I've been thinking about the rights of rulers, etc. What are people thinking for how to handle the seizure of items or property. for example the city is created and the magic shop ends up having an item a particular Ruling PC wants but doesn't want to pay for, I mean after all he is the King/Ruling Elite and he and his friends created this Kingdom. So he demands it or demands half price for himself. What are the possible ramifications of this for the kingdom? Is there citywide Unrest?A special Event? Considering the Six River Freedoms practically encourage this type of behavior I'm very curious to see what level of unrest people think this might create. |