I played my first game on Saturday. And I really enjoyed the new system, personally. Other players at the table were grumbling about different rule changes, obviously unhappy with any changes at all.
But I thought the game played smoothly and the different story challenges were varied in a way that gave each character/role a chance to shine. For example I played Seoni the sorcerer and was able to take care of the bat swarm with burning hands. The other characters were able prove their worth at different parts of the game. I felt like the character I was playing had a lot of options at 1st level. The cantrips are really cool. I like the way detect magic and identify work sooo much better.
While didn’t quite understand the exploration mode, I thought it seemed cool. I like the structure it provides to that part of the game, witch is usually not that engaging or just a free for all RP fest. But it could provide the game master clear tools for telling the story knowing exactly what each player is doing with out having to do constant checks.
Honestly the main thing that felt off to me was rolling perception for initiative. The cleric was always first. I could see perception helping character notice what is about to happen. But I always assumed that ‘initiative’ was how quickly one reacted to a situation, which I would assume would involve dexterity. I just didn’t feel right watching the high wisdom characters acting first.