pojo2000's page

5 posts. No reviews. No lists. No wishlists.


RSS


2 people marked this as a favorite.

Adding the dex bonus also seems odd.


I understand it in theory, and I have no problem with perception having a role in initiative.

But in practice clerics and druids are going to be the classes with highest bonuses to initiative, which feels weird. Personally I feel like that is the domain of the scout type classes like rangers and rogues.


I played my first game on Saturday. And I really enjoyed the new system, personally. Other players at the table were grumbling about different rule changes, obviously unhappy with any changes at all.

But I thought the game played smoothly and the different story challenges were varied in a way that gave each character/role a chance to shine. For example I played Seoni the sorcerer and was able to take care of the bat swarm with burning hands. The other characters were able prove their worth at different parts of the game. I felt like the character I was playing had a lot of options at 1st level. The cantrips are really cool. I like the way detect magic and identify work sooo much better.

While didn’t quite understand the exploration mode, I thought it seemed cool. I like the structure it provides to that part of the game, witch is usually not that engaging or just a free for all RP fest. But it could provide the game master clear tools for telling the story knowing exactly what each player is doing with out having to do constant checks.

Honestly the main thing that felt off to me was rolling perception for initiative. The cleric was always first. I could see perception helping character notice what is about to happen. But I always assumed that ‘initiative’ was how quickly one reacted to a situation, which I would assume would involve dexterity. I just didn’t feel right watching the high wisdom characters acting first.


1 person marked this as a favorite.

Power attack should give a circumstance bonus to hit. The Martail classes in general don’t have any way to increase to hit. Currently the average chance to hit most creatures your level is around 40-60%. If power attack increased to hit, then you would be trading an attack/action for a better chance to actually land a hit plus an increased chance to crit.


I really like the extra dice concept overall, it really helps 2 handed weapons feel more deadly.

But I’m also not a fan of the extra damage dice being tied to magic weapons exclusively. I could see potency runes giving 1 dice and maybe greater potency runes giving 2 dice. Then weapon proficiency could give 1 dice at expert, master, and legendary. Which would be a total of 5 dice. But every class should be allowed to advance weapon proficiency to legendary then.

Give fighter some other bonus