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pennywit wrote:

As far as combat and encounters, I think you could do worse than picking up the Weapon Focus -> Dazzling Display route and adding in Skill Focus (Intimidate) and Persuasive for good measure. Take Intimidating Prowess, and your intimidate goes even higher.

Dazzling Display just makes it even more fun. (Complicated sword kata): "Sure you wanna do that, pardner?"

You could also pick up Leadership. Your cohort could be your Caiden-worshipping drinking buddy, and your followers would be a rotating stable of admirers and ex-lovers who occasionally do favors for you.

Also, even if you're not using the downtime/organization rules from UCAM, you could ask your GM what it would take to let you set up some kind of organization or to buy a house or castle to live in.

I've already taken Persuasive and I love it.

I'm still not sold on Dazzling Display. I'm not really sure how it would help. Up to this point the group hasn't run into too many encounters that could have been ended by Intimidate (unless there's more to Intimidate than I'm understanding). Diplomacy seems way more useful, but has a Human Fighter I only speak common...

Leadership really piques my interest. My character is definitely the kind of self-absorbed ass that would expect (and get off on) having people follow/serve him. Any suggestions on where to look if I wanted to read up on Leadership and explore that option a little more?


ryric wrote:
First of all you damage is pretty sad for a fighter 4 - I presume you have a 16-17 strength? No weapon specialization? Weapon spec and weapon training(at fighter 5) will immediately give you a +3 damage bump. Try to get a magic weapon (really by level 6 you should have a +1 weapon) and Power Attack, and suddenly your damage is a much more respectable d8+11, with about a +10/+5 to hit or so.

I don't do a ton of damage, because I don't need to. The rest of the group slaughters pretty hard. We needed a human wall, so that's my role. My Str is 15 and I'm fine with it. I have a 1D8+1 longsword and Weapon Focus: Longsword. I honestly don't remember ever hearing about Weapon Specialization and Weapon Training -- both look good (not sure how I overlooked those), but more damage isn't really what the group needs. We need more variety so we have options when we come across enemies that we can't simply pummel to death.


Charon's Little Helper wrote:

shield focus is always handy

Weapon focus as others have suggested

Really though - Core only limits fighters FAR more than just about anyone else as they're so feat dependant.

Already took Weapon Focus.

Shield Focus is ok, but at 24 AC, one more point feels like a waste of a level.


BretI wrote:

Combat Reflexes gets you into Stand Still.

Weapon Focus opens up Dazzling Display which would allow you to intimidate a crowd.

Standstill is what I took at lvl 4 and it was the last thing I felt I NEEDED to have. My group is so full of efficient killers that I felt something like Dazzling Display was (mostly) unnecessary/unhelpful.

What we're really missing right now is a thief or a trickster, but my INT is only 10 and I'm pretty loud in my heavy armor.


RumpinRufus wrote:

Hmmm... Core Rulebook only is pretty limiting.

I was going to suggest taking Cavalier levels in Order of the Cockatrice to go the Dazzling Display route, and take the Antagonize feat because it's flavorful and awesome.

Is your GM absolutely not flexible on allowing material from other books? (I've never had to deal with those kind of limits so I honestly don't even know what material comes from what book.)

Unfortunately I'm the only one in our group with any Role-play experience. The GM wanted to keep us limited to the Core for simplicity's sake. We took an informal vote and such as the outcome. I'm not complaining (I play a Fighter because I don't have hours to spend looking through books an memorizing spells). But I feel like I could be doing a wider variety of things or at least have more options.


Cerberus Seven wrote:
Scars are what happens when the body heals itself naturally. Magical curing is not natural, therefore there is no reason it should leave a scar. If your GM is being very particular about this, ask him if all the characters illustrated in the CRB, GMG, APG, etc. had some kind of elective surgery, alchemical treatment, or other magical restoration done to eliminate the damage to their skin, because they've certainly taken some over their lives as adventurers. At the very least, a lesser or normal Restoration should be allowed to fix the way you look.

I was startled by our Wizard's Familiar and accidentally killed it. This prompted a fight during which the zard hit me in the face with acid.

I should point out that the GM isn't being a dick. It's friendly teasing more than anything (although it does seem to hamper my chances when making a pass at the bar wenches).


First, some background. I'm a 4th level Human Fighter (Longsword and Shield). I have 24 AC and do 1D8+3 damage. My main roll in the group is a protector. I'm basically a human wall that does moderate damage. I also have high charisma and act as my group's intimidate/bluff/diplomacy guy. I am CN and not a very nice person (I'm a bit of a drunk, a lecher, and a bully). I should note that we are only using feats/spells/skills from the core rulebook as this is quite limiting.

Ok, so I'm actually level 6, but I've been holding 2 levels in reserve (I haven't applied the last 2 levels yet). This is why I'm here today. My sole purpose right now is to be unkillable and talk to NPCs. At my current level I'm doing both of those very well and I see very little room for improvement on those fronts.

So basically, I'm bored and I don't know what to do. Can anyone suggest any feats that are good for defenders? Or should I start multi-classing? I've been thinking a lot about that. But what would I take levels in? Cleric, just be able to buff/heal myself. Ranger, just to be a little better in combat? Wizard, just to have a few tricks up my sleeve? I just don't know where to go from here.


I'm playing a character who relies a lot on his charisma and good looks. In the last session he was hit in the face with an acid attack. Post-combat our group's Cleric healed him with Channel. The GM says that he now looks like Twoface, but I feel like that wouldn't happen. Maybe if his face healed on its own over time, but I feel like if he (or any character) is healed by magic then the healing process wouldn't leave scars or deformations. Otherwise there wouldn't be a handsome character in all of Pathfinder. Afterall, who hasn't been slashed across the face or caught in a fireball at some point?


lucky7 wrote:
Antagonize

This is EXACTLY what I was looking for, but I can't find it in any of the books... What book is this in?


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I play as my party's defender and I've found that if the GM ignores me and attacks my fellow party members, then I become mostly useless. I'm wondering if there's a feat or action I can take that will force the enemy to attack me. Any suggestions?