Darius Finch

piers's page

83 posts. No reviews. No lists. No wishlists.




It's not you, it's me. Specifically it's my cashflow.

Keep up the good work. Hopefully I'll be able to resubscribe in an AP or two's time.


Just about to start a 4E game, and I'm wondering if anyone's found a good way of tracking status effects?

Seems to me all of the players are going to want to know what monsters are marked/dazed/etc. and I was wondering if anyone's come up with a way to make this obvious.


Just started my PFRP playtest, and when I got the battlemat out for the first fight (Oh, those naughty Goblins!) I thought:

You know, diagonal movement's a bit of a pain. 5' of movement, then 10', then 5', then 10'...

So I decided for this playtest I'd try making a square of diagonal cost 5' of movement down the line.

It made the fights much faster and more fun that in the 3.5 game I'm currently playing in.

So: thoughts? Anyone else tried it? And if so, did you standardise on 5' or 10' per diagonal step?


piers wrote:

Hiya

You asked me to drop you a line if #6 still hadn't arrived by the time #8 was getting ready to ship...

Still no sign of it.

Piers

Bah. The messageboards weren't showing my first post for a while. Now they both show up.

It's possible there may be more of these.


Hiya

You asked me to drop you a line if #6 still hadn't arrived by the time #8 was getting ready to ship...

Still no sign of it.

Piers


I was starting to get worried.