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Pathfinder Adventure, Lost Omens, Rulebook Subscriber. 31 posts. No reviews. 1 list. No wishlists.




Pathfinder Adventure, Lost Omens, Rulebook Subscriber

I just received my parcel with my December subs and it only includes Absalom: City of Lost Omens, no sign of Monsters of Myth. The customs slip advices 2 books but is packed in such a way where there was clearly never a 2nd book in the box. There also appears to be no damage to the box.

Hope you all stay safe and have a restful winter break.


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Sadly no longer have the shelf space for those and need to save it for the rulebooks and Lost Omens.


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

I had to get the Slithering generated separately due to how starting my adventure sub with Dead God's Hand went and I had to get it generated by customer service. I now have an order for the Slithering separate from my July sub shipment (Order 24337729) and the order for the Slithering shows as not having a valid payment method.
Just wondered if it would be possible to have the Slithering order rolled in with my sub order. Thanks!


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Just wondering, as I originally signed up for the Adventure subscription to begin with Dead God's Hand (Order 8072924), will I get copies of The Slithering and Troubles in Otari at all? I was just a little concerned as The Slithering isn't showing up in my expected shipping for the next few months while the maps are.

Thanks for your support in this difficult time. Hope everyone is safe and well.


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Hey, I was just wondering about the status of my GMG subscription. I can't see any charge on my card at all and I was just wondering what the situation for that is at all.


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Hi, this order is still showing as pending after being submitted on the 14th, and I was just wondering when it would be shipping.


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

So, this came up and I really need an idea of how to rule this.

The level three skald performance states this:

ACG pg. 49 wrote:

Song of Marching (Su): At 3rd level, a skald can use raging song to inspire his allies to move faster without suffering from fatigue. By expending 1 round of raging song, the skald invigorates allies within 60 feet, who may hustle (Core Rulebook 170) for the next hour; this movement counts as a walk (not a hustle) for the purpose of accruing nonlethal damage and fatigue. The skald must continue to perform the song for the remainder of the hour, otherwise its effects end, but only 1 round of raging song is expended for that hour.

However, the mounted Overland movement rules state the following:

CRB pg. 171 wrote:

Mounted Movement: A mount bearing a rider can move at a hustle. The damage it takes when doing so, however, is lethal damage, not nonlethal damage. The creature can also be ridden in a forced march, but its Constitution checks automatically fail, and the damage it takes is lethal damage. Mounts also become fatigued when they take any damage from hustling or forced marches.

Would you rule that Song of Marching allows mounts to hustle without taking the lethal damage?


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber

So, I got my hands on Tomorrow Must Burn and I figured I'd make some notes of things that are changed/updated between the descriptions of Ravounel from Hell's Rebels and 4719AR. Of note, the implication is that the rebellion took around 2 years, assuming a start date of 4715AR then with the last few books taking place in 4717AR.


  • The Kitkasiticka village now has a name -Tastikka. In addition, as suggested in her NPC write-up in The Kintargo Contact, Solmestria has stepped down as rokoa in favour of Rarrnir.
  • We don't really have any more settlements listed beyond Kintargo, Vyre, Cypress Point, Whiterock, Acisazi and now Tastikka, but there are mentions of mining and ranching communities in the Menador Mountains.
  • We also know from the Lost Omens World Guide that there's a major aquatic elf city -Irim- in Nisroch Bay.
  • There's also mention of a goblin tribe -the Saltstinks- who live on Cape Dis. (this is of interest to a goblin player of mine)
  • We also have a new geographical feature -the Revousa Ditches at the confluence of the Katharevousa and Yolubis Rivers.
  • The Menador Gap is still closed.
  • Deepmar has been abandoned and there are strange lights -a follow up to No Response from Deepmar may be in order.

As for Kintargo, there's some updates to things.

  • The Court of Coin has been replaced with the new Silver Council, however they're still powerful noble houses and wealthy power brokers. The Kings & Queens of Vyre support the Silver Council but aren't members -though I can see Manticce maybe being on it in her public face as a powerful businesswoman.
  • The Order of the Torrent has taken over Castle Kintargo rather than returning to Citadel Vaull.
  • The Temple of Asmodeus is being converted into the new seat of government.

Overall this is pretty interesting. It definitely suggests that the "official canon" Ravounel won't end up a democracy like Andoran or similar. It's still beholden to the nobility and landowners (though to be fair, the existence of the Board of Governors basically implied that anyway). Bainilus called herself "Domina", a title from the old Chelaxian empire, and while we know that the strix, aquatic elves and Vyre representatives all sit on a broader Council of Peers but their interactions tend to be fractious.

I definitely found this stuff helpful for building up stuff as I continue running my group through stuff. Also, we finally got NPC art for Chuko!


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

So, this has just come up in the game of Hell's Vengeance I'm running. One of the PCs is a mesmerist and I'm getting close to putting them up against the first character in a while who might actually have a chance of beating their Bluff checks.

The NPC's tactics in particular call out their use of Protection from Evil. And this is where I come to a stumbling block. I've read the FAQ on Protection from Evil (it blocks spells like charm, dominate, suggestion, etc) and the spell itself calls out immunity to such effects.

However, the mesmerist's first bold stare was psychic inception, and I could do with some advice on how the two would interact.

FAQ text and Stare Description here:

FAQ wrote:

Protection From Evil: Does this work against all charm and compulsion effects? Or just against charm and compulsion effects where the caster is able to exercise control over the target, such as charm person, command, and dominate person (and thus not effects like sleep or confusion, as the caster does not have ongoing influence or puppet-like control of the target)?

The latter interpretation is correct: protection from evil only works on charm and compulsion effects where the caster is able to exercise control over the target, such as command, charm person, and dominate person; it doesn't work on sleep or confusion. (Sleep is a border case for this issue, but the designers feel that "this spell overrides your brain's sleep centers" is different enough than "this spell overrides your resistance to commands from others.")

Occult Adventures wrote:

Psychic Inception

The hypnotic stare and its penalty can affect creatures that are mindless or immune to mind-affecting effects (such as an undead or vermin). The mesmerist can also partially affect such a creature with his mind-affecting spells and abilities if it’s under the effect of his hypnotic stare; it gains a +2 bonus on its saving throw (if any), and if affected, it still has a 50% chance each round of ignoring the effect. Ignoring the effect doesn’t end the effect, but does allow the creature to act normally for that round.

My reading from this would be that things like Charm Person or Suggestion would only have a 50% chance of working each round. Would this be a correct reading?